Monday, September 21, 2009
Book Review: The Farthest Reaches
2 / 5 Stars
‘The Farthest Reaches’ (Pocket Books, 1968) is a paperback reprint of a hardbound anthology first published in 1967. Like Ellison’s ‘Dangerous Visions’, it’s an early effort at showcasing previously unpublished stories with a New Wave SF flavor.
The cover illustration echoes the film ‘2001: A Space Odyssey’, with its ‘trippy’ multicolored blurs speeding past a determined-looking astronaut.
The roundup on the stories:
‘The Worm That Flies’, Brian Aldiss: In the far future, on a desolate planet gripped by entropy, mutated humans struggle with existential angst. I groaned when I saw the words ‘cthonian’ and ‘paraesthesia’ within the first page; a clear signal that Aldiss was yet again trying to write a Speculative Fiction tale designed to emulate his hero, J. G. Ballard. Like all of Aldiss’s efforts in this vein, the story is a dud.
‘Kyrie’, Poul Anderson: one of the more imaginative ‘hard’ SF stories in the collection. A pair of telepaths, communicating over distance by purely mental means, join a starship’s survey team for a potentially hazardous investigation of a black hole.
‘Tomorrow Is A Million Years’, J. G. Ballard: a genuine New Wave tale with its depiction of an existential, sand-covered planet, and a pair of settlers haunted by atavistic visions of ancient seafarers. But unlike so many of his imitators, Ballard takes pains to provide the reader with a functioning plot and a believable resolution, rather than displaying artsy writing for its own sake.
‘Pond Water’, John Brunner: an android assumes control of humanity and institutes a despotic reign. More of a fable than SF, this story is one of Brunner’s less inspired efforts.
‘The Dance of the Changer and the Three’, Terry Carr: on a gas-giant planet, energy-based life forms do seemingly religious things, while a human observer provides commentary. Carr’s effort at a New Wave approach to writing is weak and unmemorable.
‘Crusade’, Arthur C. Clarke: another hard SF tale, in which a silicon-based life form dispatches emissaries throughout the galaxy. The ‘sci-fi’ wording of the tale will probably strike modern readers as unsophisticated, even a bit corny.
‘Ranging’, John Jakes: a straightforward tale of youthful rebellion among the pilots of deep-space probes. The story certainly had resonance for readers back in the late 60s.
‘Mind Out of Time’, Keith Laumer: two astronauts embark on a risky journey in the first warp-drive spacecraft. Entertaining, if not remarkably original.
‘The Inspector’, James McKimmey: a team of Federation investigators examines the unfortunate death of a hero astronaut while he was in orbit around the planet ‘Tnp’. A rather pedestrian tale about Questioning Youth, the expectations of elders, and Need to Be Free.
‘To the Dark Star’, Robert Silverberg: squabbling crewmembers are dispatched on a hazardous mission to record the formation of a black hole.
‘A Night in Elf Hill’, by Norman Spinrad: on the remote backwater planet of Mindalla, a veteran spacer encounters a strange alien artifact.
‘Sulwen’s Planet’, by Jack Vance: feuding linguists spar over the recovery of data from crashed alien spaceships.
All in all, ‘Reaches’ is a modest compilation of New Wave SF tales, better in some ways than ‘Dangerous Visions’, but also lacking with regard to providing real gems. Those readers keen to expand their collection of stories from the late 60s may want to keep an eye out for it.
Friday, September 18, 2009
When a Fanboy Goes Too Far No. 3
Monday, September 14, 2009
Book Review: Greyhawk Adventures
‘Saga of Old City’ (352 pp.) was published in October, 1985, and features cover artwork by Clyde Caldwell. It's the first volume in the ‘Gord of Greyhawk’ D & D series; the succeeding volume was ‘Artifact of Evil’ (1986). These novels focus on the adventures of Gord of Greyhawk, a thief and soldier of fortune.
Somewhat confusingly, following the publication of these novels Gygax switched publishers, so while TSR issued further volumes in the late 80s in the ‘Greyhawk’ series, many authored by Rose Estes, Gord was not a central character in these novels.
Instead, Gygax continued the ‘Gord the Rogue’ adventures under the Ace Books imprint: ‘City of Hawks’ (1987), ‘Night Arrant’ (1987), ‘Sea of Death’ (1987) , ‘Come Endless Darkness’ (1988) and ‘Dance of Demons’ (1988). If the mixed reviews posted at amazon.com are any guide, the ‘Gord the Rogue’ series eventually began to run out of steam creatively (not surprising in light of Gygax’s frenetic publishing schedule).
In ‘Saga of Old City’ we are introduced to Gord when he is a malnourished child, eking out a precarious living as an orphan in the slum quarter. The squalor and misery of his circumstances are communicated with dark humor.
Gord winds up in the employ of the Lord of the Beggar Guild, and becomes an accomplished thief, and street warfare strategist, by his teenaged years. When war breaks out between the Thieves Guild and the Beggar Guild, Gord is able to turn the situation to his advantage. Gord emerges as the victor of sorts, and embarks on a life of adventure and intrigue in the lands surrounding Greyhawk. His boon companions eventually include a druid named Curly and a barbarian named Chert; together, the trio will investigate a mysterious burial ground high in the mountains, where demons are rumored to guard a treasure of fabulous proportions…...
‘Saga’ is a fast-moving book, and I was, on the whole, pleasantly surprised by Gygax’s writing. The narrative is direct and unencumbered by elaborate literary stylings; Gygax understands that his D & D audience wants sword and sorcery action, and not the angst-riddled psychodrama of, for example, a ‘Thomas Covenant the Unbeliever’ novel.
Gord regularly finds himself in one tense situation after another, and he has a habit of fighting his way out of trouble rather than resorting to negotiations. The storyline switches locales with frequency, and new dangers are introduced on a continuous basis: bandits, monsters, and vengeful magistrates are all in pursuit of Gord at one time or another.
The book contains a number of pleasing gray-scale illustrations by well-known ‘chain mail bikini-wearing pinup girl’ artist Clyde Caldwell.
Gygax stuffs more action into 30 pages of text than most contemporary fantasy authors do in 100 pages. Needless to say, readers looking for in-depth characterization and atmosphere in their fantasy novels will probably be unfulfilled by ‘Saga’. However, those seeking an alternative to the labored, meticulous narratives that constitute much of the epic fantasy novels currently on store shelves will be pleased with ‘Saga’.
Friday, September 11, 2009
Stratosphere Jim and His Flying Fortress and Crimson Skies: High Road to Revenge
Back in 1970, or perhaps 1971 a neighborly woman named Esther Fuller, who was active in the Boy Scouts in my hometown, dropped off a box filled with old books at our house. The books were from the 1900s on up to 1940s. Since I was only 10 or 11 years old at the time, and my brothers and sisters even younger, we didn’t realize that these books were actually valuable as heirlooms and treated them rather carelessly. But we did read them, and one of the most interesting was ‘Stratosphere Jim and His Flying Fortress’ (Grosset and Dunlap, 1941) by Oskar Lebeck and Gaylord DuBois.
DuBois (1899 – 1993) was a prolific writer of children’s books and comics, many in partnership with Lebeck; his granddaughter maintains a blog devoted to his life and works. Online information on Lebeck is more scarce; as best I can tell, he was an editor of children’s books and comics at Dell publishing during the 30s, 40s, and perhaps the 50s.
“Stratosphere Jim’ first appeared as a comic serialized in Crackajack Funnies, issue 19, January, 1940. The series was quite popular and ran until issue 43 (January, 1942), when Crackajack ceased publication. Capitalizing on the comic's success, Lebeck and DuBois teamed up to publish a novelization of ‘Stratosphere Jim and His Flying Fortress’.
The 'Jim' of the title is one Jim Baxter, gifted engineer and pilot, who creates a stylish ‘stratoplane’ that is remarkably advanced for its time, with a rocket-assisted engine and helicopter-style props embedded in the wings. But with tensions rising between the USA and a foreign power overseas, Jim realizes that a more formidable weapon may be required should conflict break out. So, with the assistance of his friend Harry Wells, Jim sets up a secret aircraft plant in the Rocky Mountains and constructs an enormous four-engine bomber, the ‘Fortress’ of the title.
Before long Jim and his crew are taking the Fortress across the Atlantic and into Europe, where forces of the malevolent nation of Caucasia – a stand-in, of course, for Nazi Germany- are wreaking havoc on their neighbors. The action picks up as Jim and the Flying Fortress engage in battle with elements of the Caucasian air force, navy, and army. And when a massive enemy invasion fleet is spotted heading for the Caribbean, and possibly the Panama Canal, the only force available to deter it is Jim and his flying marvel. Can Stratosphere Jim act in time to eliminate the threat to American freedom ?
But the thing I remembered most about the book upon reading it back in the early 70s was the funky nature of the aircraft: Dieselpunk / Art Deco / Futurist monoplanes with bulky engine cowlings, and nonretractable wheels encased in enormous fairings. The stratoplane features a cockpit nestled against the vertical stabilizer, much like Jimmy Doolittle’s 1932 ‘GeeBee Model R’ race plane. The Flying Fortress has an interior packed with enormous cannons, a hanger for the stratoplane, a dining room, lounge, and galley (!) and helicopter rotors that permit it to hover in mid-air.
The years went by and ‘Stratosphere Jim’ was lost to time and more or less forgotten. Until 2000, when I learned that Microsoft was releasing a PC game called ‘Crimson Skies’, which had in turn been developed from a 1998 board game by FASA.
Along with a 30’s pulp-friendly atmosphere, the game avidly incorporates Art Deco and Dieselpunk elements into its design, and features a great selection of aircraft that would be right at home in ‘Stratosphere Jim’. Sadly, the PC game was horribly buggy and I didn’t buy it, but when in October 2003 Microsoft produced a version of the game for the Xbox console titled ‘Crimson Skies: High Road to Revenge’ I picked it up.
This is a decent game; the graphics are well done, the airplane controls are reasonably user-friendly, there are a variety of mission types, and the storyline is engaging. The game’s difficulty and save system can be frustrating during the later missions (the final mission is ridiculously difficult and requires using the cheat codes to complete). But ‘Crimson Skies’ comes pretty close to providing the player with an experience akin to that of 'Stratosphere Jim and His Flying Fortress'.
Tuesday, September 8, 2009
For the September 1979 issue of Heavy Metal Jim Cherry provided the front cover, ‘Love Hurts’, while the back cover is an untitled painting by Val Mayerik.
This issue has several illustrated short prose pieces; ‘The Grail War’ by Richard Monaco, ‘A World Between’ by Norman Spinrad, and ‘Elric’ by Moorcock. There is a humorous Buck Rogers strip by Jim Lawrence and Grey Morrow and some b & w comics from Chantal Montellier and ‘Alias’ (Moebius). But the best comic in the issue is ‘The Doll’, by J. K. Potter, which I’ve posted below.
‘The Doll’ is one of the trippiest pieces to appear in the magazine. I have no idea how long it took Potter to assemble and photograph the composite images, as well as applying the various ‘warp’ effects to the photographs; this was done back in 1979, when Photoshop didn’t really exist. But the overall effect is creepy and memorable.
Friday, September 4, 2009
Killraven: 'Amazing Adventures' No. 21
Amazing Adventures 21 (November 1973) features Killraven in “The Mutant Slayers”, written by Don McGregor and illustrated by Herb Trimpe:
Killraven and his crew are still battling the Warlord, a human lackey of the Martians. At one point in the comic, Killraven comes upon the ruins of Yankee Stadium (ca. 2018) and provokes an attack by humans and animals mutated by the release of toxins from nuclear, chemical, and biological weapons deployed in a failed effort to stop the Martian invasion of the Earth (back in 2000).
These are some genuinely bizarre, tongue-in-cheek creatures; my favorite is the amalgam of man and crab (!) The scene depicting the mutilation of Killraven’s prickly comrade Hawk- by crab-man drool- is a demented gem.
No other comic of the era could match ‘Killraven’ for its lunatic imagination and energy….and even today, only Britain’s 2000AD / Judge Dredd books really succeed in approaching these qualities half as well…
Monday, August 31, 2009
Book Review: Dangerous Visions #1
Dangerous Visions (Doubleday, 1967) was the first major, and much-ballyhooed, anthology to showcase what would soon become known as ‘New Wave’ SF. With the passage of time is has become abundantly clear that the majority of the stories featured in the book were underwhelming.
The main impact of Dangerous Visions was in its message to the SF publishing industry: it was a financially and critically successful anthology of all-original tales. This was in contrast to the traditional industry approach to collections, in which previously published stories from the SF magazines were recycled in hardbound and paperbound anthologies. In a very real sense Visions paved the way for the prominent role original anthologies now occupy in SF publishing, and, I would argue, the entire professional career of Martin H. Greenberg.
‘Dangerous Visions #1’ (Berkley, 1969, 220 pp.) was the first of a three-volume paperback reprinting of the original anthology. The cover illustration is uncredited, but appears to be by Don Ivan Punchatz. The interior illustrations by Leo and Diane Dillon, that appeared in the hardcover edition of Dangerous Visions, are faithfully reproduced here.
There are lengthy self-serving and back-patting introductions by Isaac Asimov and Harlan Ellison, and then Ellison issues a gushing introduction to each individual story. And then each story has a brief afterward by the author.
The lineup:
‘Evensong’ by Lester del Rey: a seemingly omnipotent being gets a harsh comeuppance. One of the better stories in the anthology, and one of the better stories del Rey ever wrote, probably because it’s very short, and didn’t give him too much text in which to commit his usual sin of bad writing.
‘Flies’ by Robert Silverberg: a crewman is rescued from a badly damaged craft and revived by gifted aliens, who, in order to learn more about the Human Condition, send him back to Earth. Not one of Silverberg’s best.
‘The Day After the Day the Martians Came’ by Frederik Pohl: the discovery of sentient life on Mars serves to illuminate race relations on Earth.
‘Riders of the Purple Wage’ by Philip Jose Farmer: a hopelessly self-indulgent and artsy attempt to rewrite ‘Finnegan’s Wake’ as a SF novelette. No other story in the anthology- and indeed from the SF literature of the entire 60’s – has aged as badly.
‘The Malley System’ by Miriam Allen DeFord: criminals in a near-future prison get too much of a good thing.
‘A Toy for Juliette’ by Robert Bloch: for amusement, a far-future murderess disposes of victims kidnapped, and brought forward in time, from past eras; but her latest plaything comes from Victorian England’s Whitechapel district… this tale has aged reasonably well, and serves as an example of a good short story by Bloch (who tended to falter in his efforts at producing successful novels).
‘The Prowler in the City at the Edge of the World’, by Harlan Ellison: Ellison takes Bloch’s plot and continues it, albeit with groovy prose stylings mixed with rather graphic descriptions of violence. Another story that, while considered shocking and provocative at the time of its appearance, has aged reasonably well and deserves its status as a pioneering entry in Splatterpunk.
‘The Night That All Time Broke Out’ by Brian Aldiss: an accidental release of ‘time gas’ turns a northern English suburb into chaos. Yet another effort by Aldiss to emulate J. G. Ballard, but too diffuse and clumsy to be impressive.
The verdict ? The stories by del Rey, Bloch, and Ellison live up to the objectives sought by Ellison, in his role as editor of an anthology that featured pieces designed to transcend traditional sci-fi. That's reason enough to recommend his volume as having a place on the bookshelf of the New Wave aficionado.