Monday, August 18, 2014

Reunion from Epic Illustrated, February 1984

Reunion
by Archie Goodwin (story) and Phil Hale (art)
from Epic Illustrated issue 22, February 1984



This graytone strip suffers quite a bit from the poor reproduction of the original art - which may have had something to do with the fact that Epic Illustrated was using a cheaper, lower-grade paper stock (akin to that used by the Warren magazines, for example) for much of its non-advertising -related content. 

As well, it's been 30 years since this issue was printed and some fading of the artwork is to be expected. In any event, however, it remains a interesting little sf tale and one worth reading.











Saturday, August 16, 2014

The Bus

'The Bus' by Paul Kirchner


Thursday, August 14, 2014

Book Review: Cyberstealth

Book Review: 'Cyberstealth' by S. N. Lewitt

1 / 5 Stars

‘Cyberstealth’ (232 pp.) was published by Ace Books in August, 1989; the cover artwork is by Luis Royo. 

A sequel, ‘Dancing Vac’, also was published by Ace in February 1990.

It’s the future, and war is raging between the worlds of the Collegium and the worlds of the Cardia coalition. Both entities have ringed their major planetary system with sophisticated early warning satellites and patrol ships, making direct assault too costly to attempt. Therefore, much of the war involves small, but vicious, conflicts: the destruction of unescorted merchant ships, terror raids on unsuspecting cities, hit-and-run sorties on enemy bases, and other acts of attrition.

Cargo – real name Raphael – is a hot-shot fighter pilot. His co-pilot Ghoster is a member of the alien race of the Akhaid. Together, Cargo and Ghoster have been so successful that, as the novel opens, they have been among the lucky few selected to train, and fly, the ultimate space fighter plane, the ‘cyberstealth’ aircraft of the book’s title: the Batwing.

Crucial to the operation of the Batwing is its cybernetic interface with the pilot; once jacked into ‘the Maze’, or cyberspace, the plane is capable of responding instantly to conscious or even subconscious commands from its pilot.

As Cargo and Ghoster start their Batwing training on the windy and desolate planet of Vanity, some unsettling events come to cast a shadow over the squadron: one of their number may be a spy for Cardia. And an unknown stealth craft has been observed in orbit above the planet.

As Cargo and Ghoster set out on their first mission as a Batwing team, unknown to either of them, the stakes have grown higher in the conflict between the Collegium and Cardia…..and at the center lies a conspiracy that involves Cargo’s own mentor……..

‘Cyberstealth’ is one of the most boring sf novel’s I’ve ever read. I got to page 136 before giving up in exasperation. 


The story’s premise is seemingly entertaining, if not unduly original, and given its 1989 publication date, author Shariann Lewitt certainly had ample time to absorb the cyberpunk ethos and apply it to her novel.

But ‘Cyberstealth’ suffers badly from over-writing. Too many empty sentences, too many strained metaphors, too many interior monologues that go on way too long and suck all the life out of the story. 


For a novel designed around a military theme, the necessary action sequences are few and far between. For example, much of the book’s first half is preoccupied with documenting the emotional and spiritual backgrounds of the characters, their personality clashes, their inner doubts and fears, etc., etc.

So much of the narrative is wasted on this tangential material that, when I reached page 136, I discovered that Cargo had flown his Batwing exactly…..twice….! 


‘Cyberstealth’ reads as if the author had decided to not just emulate the dense prose style of a novel like ‘Neuromancer’, but made the fatal decision to try and top it. The result simply doesn’t work. 

The verdict ? There are plenty of first-gen cyberpunk novels that are more worthy reads than Cyberstealth.

Tuesday, August 12, 2014

Pigeons from Hell adapted by Scott Hampton

Pigeons from Hell
from the short story by Robert E. Howard
adapted by Scot Hampton
Eclipse Books, November, 1988



Robert Ervin Howard wrote 'Pigeons from Hell' in 1934, and the story was published posthumously in Weird Tales in 1938. 

The story deals with John Branner, a New Englander, who is travelling the South with a companion. The two men decide to stay the night in an abandoned plantation home.


Needless to say, staying the night in an abandoned plantation home has its drawbacks, and soon, John Branner finds himself dealing with murder, voodoo, and the awareness that Dark Forces lurk just outside the limits of human comprehension.


'Pigeons' was adapted into a 51-page graphic novel by Scot Hampton and published by the Indie Comics publisher Eclipse, in November 1988. 

Hampton devoted considerable time and effort to crafting this graphic novel, and it shows. His draftsmanship is impressive, and while to some extent the color scheme is under-exposed, it nonetheless works well to give the novel its overall atmosphere of decaying creepiness.



'Pigeons from Hell' has long been out of print, of course, but with a bit of searching, copies in good condition can be found for $10 - $20. These are well worth picking up. 



In 2008, Dark Horse published a four-issue 'Pigeons' miniseries, written by Joe R. Lansdale, with art by Nathan Fox.


In my opinion, the Dark Horse series is mediocre, primarily due to Fox's cartoony approach to the artwork - a cartoony style more suited to one of those incessant X-Men titles that depicts the mutants as younger kids garbed in clothing and gear straight from the aisles of Wet Seal, Forever 21, and Pac Sun........


Hampton's version remains the definitive graphic novel of 'Pigeons from Hell'.

Saturday, August 9, 2014

Book Review: The Green Brain

Book Review: 'The Green Brain' by Frank Herbert
1 / 5 Stars

‘The Green Brain’ first was published as a novelette titled ‘Greenslaves’ in Amazing Stories in 1965; this Ace paperback (160 pp) prints an expanded version of the novelette, and was issued in 1966. The cover artist is unknown.

The novel is set in the ‘near future’. The overpopulation of the planet has meant that ever-larger tracts of land – including much of the Amazon tropical forest – are being plowed under and subject to cultivation. In order to maximize yields, the International Ecological Organization (IEO) has deployed new formulations of insecticides, which are used to carpet-bomb the terrain. Once areas are cleared, high-tech ‘vibration barriers’ are deployed to prevent reinfestation.

Needless to say, these sorts of mass applications are playing havoc with the ecology, and in some areas of Brazil, and the state of Mata Grosso, in particular, resistance to insecticides and herbicides is showing up, and fields once free of insects are being reinfested. Eco-activists, termed ‘Carsonites’, are decrying the despoiling of the ecology by mechanized, intensive agriculture, and warn that the Earth is in danger.

As the novel opens, a team of scientists from the IEO has been deployed to Bahia, Brazil to investigate the reinfestation phenomenon, and the rumors of strange varieties of insects emerging in the interior. 


At a swank nightclub, Rhin Kelly and Travis Huntington Chen-Lhu of the IEO team make the acquaintance of Joao Martinho, a native Brazilian and chief of the Irmendades, the state / corporate entity responsible for eradicating insect life from the cultivated zones of the Mata Grosso. No sooner have the parties embarked on conversation, that one of the rumored mutant insects appears in the street outside the nightclub, terrorizing the citizens and requiring dramatic action from Martinho.

Their curiosity – and suspicion - aroused, the IEO duo travel into the depths of the Mata Grosso, to where the reinfestation reportedly is under way. When he gets word that the IEO team has encountered trouble of some sort, Martinho quickly flies out to investigate.

Martinho, Kelly, and Chen-Lu soon discover some disturbing aspects to the reinfestation, and the lethal insects that are associated with it. For it appears that some sort of hive-mind – a ‘Green Brain’ - is governing the actions of the insects. Does it seek revenge on the humans who are intent on the eradication of the insects ? Or does the Green Brian has a larger goal in mind…..one the human race cannot ignore ?

‘The Green Brain’ is one of the worst sf novel’s I’ve ever attempted to read; I got as far as page 100 before giving up.

The subject matter seems inherently dramatic – you can’t go wrong with mutant bugs spitting concentrated formic acid - and the Eco-Awarenes themes of the novel were (and are) very topical. So how and where does ‘The Green Brian’ go so wrong ?

Well, for one thing, Herbert seems to have made a conscious effort to make this a ‘literary’ novel, and he was simply not a skilled enough writer to accomplish this ambition. ‘Green’ is filled with tedious conversations and stilted interior monologues, all presuming to provide the reader with profound insights into the personalities and attitudes of the main characters. Instead, these conversations and monologues team up with labored expository passages to weigh down the narrative. Too much text is wasted on empty prose.


‘The Green Brain’ is a dud, one of an unfortunately large number of duds that Herbert cranked out over his career. Unless you are intent on reading everything Herbert authored, you can pass on this one.

Thursday, August 7, 2014

New York: Year Zero issue 4

New York: Year Zero
by Ricardo Barreiro (script) and Juan Zanotto (art)
Eclipse Comics
Issue 4, October 1988


Issue One is here.

Issue Two is here.

Issue Three is here.

In the fourth and final issue of the series, Brian Chester, along with Delfina Carson, leads a commando team through New York City's sewers. Their mission: breach the stronghold of the Rofeller corporation. But the sewers of this postmodern NYC contain entities more dangerous than just the typical rat..... or alligator....


Here it is, the final episode of 'New York: Year Zero':























Tuesday, August 5, 2014

Void Indigo

Void Indigo
by Steve Gerber and Val Mayerik
Marvel Graphic Novel No. 11, 1984



During the 1970s, Steve Gerber was (along with Steve Englehart and Don McGregor) one of the most high-profile (some would say pretentious) writers at Marvel comics. After a dispute over revenue from Gerber’s creation ‘Howard the Duck’, Gerber left Marvel in 1978, with some degree of acrimony.

Marvel launched its series of Graphic Novels in 1982, with the premise that these novels would be open to publishing independently-produced, creator-owned publications, printed in an oversize format on quality paper with color separations that were considerably superior to those of the comic books of the time. Gerber set aside his past grievances with Marvel, and submitted a concept for a fantasy-themed story that had no similarities to any of his previous characters for the company. 



The result was Marvel Graphic Novel No. 11, ‘Void Indigo’, by Gerber and artist Val Mayerik, released in 1984.

‘Void’ starts in an ancient, sword-and-sorcery landscape, where four evil wizards find their kingdoms endangered by the onslaught of a savage barbarian tribe. In desperation, the wizards arrange for mass human sacrifices to restore their youth and power; however, this fails, and a fateful decision is made to kidnap and sacrifice Ath Agaar,the leader of the barbarians, and his consort.


I won’t disclose any spoilers, save to say that the wizards’ machinations disrupt the order of the cosmos. Across vast gulfs of time and space, their battle with a vengeful Ath Agaar will resume….in modern America.


‘Void’ features what were, at the time, rather graphic scenes of torture, mutilation, and violence – stuff that was unremarkable for its inclusion in ‘adult comics’ like Heavy Metal, but rather extreme for a graphic novel from a major comic book publisher. Nonetheless, the end of ‘Void’ was left open so that Gerber could continue the story in comic book format.

Epic Comics did indeed release two of a planned six issues of ‘Void Indigo’ in 1984 and 1985, but these first two issues were criticized by distributors and comic book critics, who decried the comic books’ violence. The remaining four issues never saw print.

 
‘Void Indigo’, the graphic novel, suffers to some extent from its open-ended conclusion. As well, some of its content might be considered misogynistic and overly violent.

My opinion ? It’s an interesting experiment in the graphic novel / comic medium, but as a creative work, it was stillborn in the sense that much of the content that already had appeared in Heavy Metal magazine was of superior quality and just as transgressive (if not more so…..I’m thinking of Arthur Suydam’s strip ‘Lulea’….), but much more stylish in its ‘transgressiveness’.


 
‘Void’ demonstrated that Marvel, when all was said and done, simply wasn’t willing to promote the edgier side of graphic art in the way that the European comic establishment did.

Saturday, August 2, 2014

Book Review: Marvel Comics :The Untold Story

Book Review: 'Marvel Comics: The Untold Story' by Sean Howe

5 / 5 Stars

'Marvel Comics: The Untold Story' first was published in hardcover in 2012; this Harper Perennial trade paperback version (483 pp) was published in 2013.

The book opens with a familiar anecdote: it’s 1961, and in an office building at 655 Madison Avenue in New York City, Stanley Lieber, 38 years old, sits at a desk in a forlorn corner of the offices of Martin Goodman’s Magazine Management Company.

Lieber, who uses the pen name Stan Lee, is contemplating quitting his job. Only a decade earlier he had been supervising a large ‘bullpen’, or staff, of artists and writers who made up the very profitable Timely comic book publishing wing of Magazine Management. But now, in the aftermath of the anti-comic book crusade of the mid-50s, he supervises a handful of freelancers – among them Jack Kirby and Stan Goldberg – who illustrate a thin lineup of cornball monster comics, and ‘Millie the Model’.  


One of the writers for True Action, one of Goodman's 'men's magazine' titles, is a man named Mario Puzo. He regards Lee with a mixture of pity and amusement; Lee is the company's 'funny book' guy, an employee whose future seems limited, at best.

Martin Goodman tells Lee that DC comics has recently had considerable success with rolling out its superheroes in a team-based format called The Justice League of America, and suggests that Lee try something along the same lines for Marvel comics. Lee consults with his wife, who urges him to give the comic book scene one last try before bowing out. So an energized Lee conceives of a group of superheroes that suffer from all manner of human foibles and conflicts, enlists Kirby to supply the art, and in the Fall of 1961, with a cover date of November, the first issue of The Fantastic Four hits the stands.



The reaction from readers is immediate and positive: letters come into the Magazine Management office praising the Fantastic Four, and asking for more. Lee and Kirby, heartened by the response, embark on what would be a remarkable enterprise in comic book creation, one that would forever change the industry, and by extension American pop culture. Lee and Kirby would make Marvel the number one publisher of comic books, and the owner of some of the most profitable licensed properties in film history.

MC:TUS tells the story of Marvel from its beginnings in 1939, with the publication of Marvel Comics No. 1, up until 2012. Its pages are filled with anecdotes and reminiscences and insider gossip, which makes this one of the best books – if not the best book – I have read so far this year.

One thing author Howe does very well is illuminate the business decisions and conflicts that, to date, have been covered in only a superficial manner, as in (for example) Les Daniel’s 1993 coffee-table book Marvel: Five Fabulous Decades of the World's Greatest Comics


As Howe relates, due to the work-for-hire policy that governed Marvel, those who, like Kirby, created best-selling characters were solely dependent on company largesse if they hoped  to receive any financial rewards other than their base salary. And Marvel's management had no qualms about behaving nastily towards former employees; Howe describes how Marvel ignored Kirby's repeated requests to return some of the 8,000 pages of original artwork he had provided to the company. Marvel claimed that it was having trouble locating the artwork, even as some of those pages were showing up for sale at conventions.

Howe also reveals how unprofitable the comic book industry was until the direct sales market matured ca. 1979 – 1980. Prior to that time, Marvel was resigned to selling only one of every three comic books it produced. The company was often at the mercy of distributors, some of whom would simply let stacks of comics lie fallow in their warehouses, before tearing off the covers, submitting them for credit, and then selling the cover-less comics for a 100 % profit.

Howe also provides a clear and engaging narrative of the great comic book boom of the early 1990s, a time when fanboys and speculators shelled out their dollars to buy ‘special edition hologram cover’ issues of Spider Man or X-Men, sure in their assumptions that in just a few years, they would be able re-sell the book for hundreds of dollars. 


The magnitude of the damage the great comic book crash that started late in 1993, and continued well into the early 2000s, did to Marvel was a revelation to me: mass-firings and title cancellations reduced the company to a shadow of its former self. 

When veteran artist and freelancer Herb Trimpe, who I well remember as the illustrator of the Incredible Hulk comics of the early 70s, found his title cancelled, he tried to find a substitute: 

No matter what I say or who I call or write at Marvel, I can't get assigned to another book. I've tried reason, outrage, guilt trips and begging. Nada. I haven't been able to scrounge together enough work to meet my monthly quota. The place [Marvel] is a shambles. When I press, they admit sales are down and so is morale. The scuttlebutt is that more layoffs are coming.

Along with layoffs, employees had to put up with the penny-pinching, grasping management of Marvel owner Isaac Perlmutter, who castigated employees for not recycling paperclips, of for not turning off their office lights if they were to be out for more than 5 minutes. 

Today, of course, Marvel has recovered, and earns considerable revenue from the films and tie-ins featuring its characters (although I was stunned to learn that the company earned only $25,000 from the very first Blade movie, which earned $70 million for Warner Bros. - !). 

I don't think I've bought any new comics from Marvel since Marvel Zombies Supreme (2011), the lame final installment in the 'Zombies' franchise. But I do continue to buy graphic novels of Marvel's comics from the 70s and 80s, as well as back issues of Epic Illustrated and the Epic imprint comic books.

Whether you’re a current Marvel fan or someone who read them back in the day; a fan of comics in general; a fan of American pop culture; or someone who is interested in the business aspects of comic book publishing and print media, MC:TUS is well worth getting. I give it an unequivocal 5 stars.