Wednesday, March 1, 2017

Flash Gordon (DC Comics)

Flash Gordon
by Dan Jurgens (story and art)
DC Comics, 1988 - 1989


In the Fall of 1987, Dan Jurgens, a writer and artist at DC comics, began work on a Flash Gordon nine-issue series (Jurgens had previously been the main writer and artist for Booster Gold, which DC had decided to discontinue).

The series debuted with issue 1 in June, 1988 and ended with issue 9 in January 1989. It was printed under the auspices of DC's 'New Format' line, a euphemism for comic books that did not adhere to the Comics Code, and were printed on a higher grade of paper.


As with most writers who decide to revive and update a 'classic' franchise, Jurgens had to negotiate an approach that stayed true to the core material, while at the same time fashioning a comic book series that would appeal to a modern readership.

In the case of Flash Gordon, Jurgens opted to mimic the plotting used in the 1980 Dino De Laurentiis film: Flash and Dale Arden are kidnapped by a crazed Dr. Hans Zarkov, who flies them in his rocket ship to the planet Mongo, where all manner of adventures ensue.

Jurgens made a number of modifications to the characters. For example, Flash is a former Boston Celtics player who runs a chain of sporting goods stores; he is cast as a self-centered, aging playboy. Dale Arden is the epitome of the modern, independent woman who can take care of herself and needs no rescuing.




Many of the races of Mongo and their heroes that were present in the original Flash Gordon comics, and also the 1980 movie, are represented here.

This reboot of Flash Gordon is something of a mixed success. While it certainly cannot have been easy for writer Jurgens to craft a narrative that avoided the overt camp of the film, while remaining true to source material derived from a 1930s comic strip, this 1988 series has an uneven quality.



A major weakness comes from Jurgens's decision to re-color Ming and the other inhabitants of Mongo from their original yellow / 'Asian' skin tone to a horrible, muddy, gray skin coloration. Jurgens indicates he did this to avoid recapitulating the 'racism' of the original comics, which were published during the 'Yellow Peril' era of American pop culture.

However noble a goal this was, as one letter-writer points out, this recoloring simply opens Ming and company to accusations of victimizing South Asians and Arabs..........?!




Another weakness is Jurgens's decision to convert Flash to a Social Justice Warrior, a conversion occasioned by his growing realization that, away from the opulence and decadent glitter of Ming's palace, Mongo is a world of inequality. This comes across as a too-contrived deviation from the series' roots.



The series does have its strengths. Each issue ends on a 'cliffhanger' note designed to recall the old movie serials. In order to accommodate these, the narrative moves along at a fast pace. 

As well, Jurgens gleefully plays up the cheesecake elements of the film, giving every female character a 'Fredricks of Hollywood' appearance that includes plentiful shots of T & A.





Overall, Jurgens' artwork is of good quality, featuring some nicely done action sequences that benefit from Jurgens' ability - as the series writer - to pick and choose when and where to insert his speech balloons.



Where 'Flash Gordon' suffers is in the colors, done by Anthony Tollin. It's my impression that by 1988 DC had abandoned the Flexographic printing process for their comic books, but whatever system the Worldcolor printing company replaced it with was almost as bad.......the color schemes used in 'Flash' all have that dull, flat appearance that compromised so many comics from the 80s. 

Take, for example, this panel from issue 7, where the attempt to rendition Flash rappelling down an elevator cable in the darkness comes across as an eye-hurting melange of drab tones...........


Summing up, DC's 'Flash Gordon' reboot is a competent comic book series, albeit it one that doesn't really succeed in being innovative, despite its earnest efforts to inject notes of social relevance and a more 'modern' mentality to character development. 

Monday, February 27, 2017

Jane by Eric White

Jane
by Eric White
oil on canvas, 60 x 40 inches, 2014

Friday, February 24, 2017

Book Review: The Drawing of the Dark

Book Review: 'The Drawing of the Dark' by Tim Powers


5 / 5 Stars

‘The Drawing of the Dark’ was originally published in the US in 1979; this Granada (UK) paperback version (383 pp) was published in 1981. The cover art is by Gino D’Achille.

The novel is set in 1529; as it opens, it’s a warm night in Venice, and the middle-aged Irish soldier of fortune Brian Duffy is contemplating what to do with his life. Two and a-half years earlier, Duffy had survived fighting on the losing side during the battle against the Turks at Mohacs, Hungary; now, rumors are swirling that Suleiman the Magnificent is mustering a great host to invade, and overthrow, Austria.

After a fracas with some Venetian dandies, Duffy makes the acquaintance of an elderly eccentric named Aurelianus, who assigns a task to the Irishman: travel to Vienna and serve as the bouncer at the Zimmerman Inn, famous for its brewery. Persuaded by the handsome reward Aurelianus is offering, Duffy agrees.

While en route to Venice, Duffy gradually becomes aware that working for Aurelianus means encountering the supernatural. Ghosts and spirits, and more malevolent entities, confront Duffy on his journey, and when he arrives in Vienna and the Zimmerman Inn, it is with a sense of relief.

Duffy has barely settled in as the Inn’s bouncer when it becomes apparent that momentous events are centering on the city, for Suleiman and his army aim to lay siege to Vienna. Taking up the mercenary life once again, Duffy joins the city’s defenders – a polyglot crew of Germans, Spaniards, and Vikings - in their struggle to resist the Turkish onslaught.

As the Fall of 1529 unfolds, Brian Duffy will discover that the siege brings with it a clash of occult forces that has been centuries in the making. And unless Brian and Aurelianus can defeat the machinations of Suleiman’s chief wizard Ibrahim, Vienna will capitulate………and with its fall, the future of Western civilization will be in doubt……….

When it appeared in 1979, ‘The Drawing of the Dark’ was a novel that really didn’t fit into any of the sub-genres of sf. It lacked the technological emphasis of Steampunk, and its firm basis in historical fact meant it didn't neatly fit into the category of heroic fantasy, or even fantasy in general. Conversely, its fantastical elements kept it from being categorized as historical fiction. Even today, I can’t come up with a category that ‘Drawing’ fits into.

Be that as it may, ‘Drawing’ is a well-written novel, with a clean, direct prose style and an entertaining cast of characters. Although there is an inevitable slowing of the pace of the narrative in the middle chapters (the book could have benefited from being 50 pages shorter) the final chapters are engrossing and the novel’s ending is uncontrived.

In fact, it’s markedly superior to the works of Gene Wolfe, whose novels in the late 70s and early 80s belonged to the same genre of ‘postmodern fantasy’ as 'Drawing', but received considerably more attention.

Copies of ‘The Drawing of the Dark’ are readily available from your usual online retailers. This one is well worth picking up.

Tuesday, February 21, 2017

Iron Shadows in the Moon Part Two

Iron Shadows in the Moon
Part Two
By John Buscema and Alfred Alcala (art) and Roy Thomas (story)


The conclusion of 'Iron Shadows in the Moon' from Savage Sword of Conan issue 4 (February 1975).
























Saturday, February 18, 2017

Iron Shadows in the Moon Part One

Iron Shadows in the Moon
Part One
By John Buscema and Alfred Alcala (art) and Roy Thomas (story)


One of the most impressive pieces of artwork in a 70s comic is that created by John Buscema and Alfredo Alcala for the February 1975 (issue No. 4) of The Savage Sword of Conan

It's based on 'Shadows in the Moonlight', a Robert E. Howard story that appeared in Weird Tales in April,1934.

Althought the copy of SSoC that I scanned 'Shadows' from is beat up and browning from age, when scanned at 300 dpi, the artwork holds up very well......in my opinion, very little artwork presented in comics since, has approached the level of skill displayed in this one issue of a comic magazine that was printed on cheap-grade paper.



To my eyes, it looks like Buscema supplied the breakdowns, while the majority of the 'real' artwork was done by Alcala, as his distinctive pen-and-ink style is apparent in every panel.

I'm going to post 'Iron Shadows in the Moon' in two parts; part one is below, and part two will be in my next blog post.