



SO....what's a PorPor Book ? 'PorPor' is a derogatory term my brother used, to refer to the SF and Fantasy paperbacks and comic books I eagerly read from the late 60s to the late 80s. This blog is devoted to those paperbacks and comics you can find on the shelves of second-hand bookstores...from the New Wave era and 'Dangerous Visions', to the advent of the cyberpunks and 'Neuromancer'.
‘Gate of Ivrel’ was published in 1976 as DAW book No. 188. The cover art for this printing is by Michael Whelan.
This was author Carolyn Janice Cherryh's first published novel. Succeeding volumes in this ‘Morgaine Trilogy’ include ‘Well of Shiuan’ (1978) and ‘Fires of Azeroth’ (1979). Cherryh produced a fourth book in 1988, ‘Exile’s Gate’. The first three volumes are available in the DAW omnibus ‘The Morgaine Saga’ (2001).
The Gates are portals to wormholes capable of mediating instantaneous travel not only from one locale to another, but, via use of the ‘major’ or ‘universal’ Gate, to other planets. Built long ago by a humanoid race called the qhal, the Gates also permit travel back in time; this is fraught with danger, as a careless journey can lead to interference with causality and the triggering of a ‘time-quake’.
One or more of such time-quakes have led to the destruction of qhal civilization. The humans who have descended from the qhal Empire have decided that the remaining Gates must be destroyed to prevent further catastrophes.
'Ivrel' takes place on the planet Andur-Kursh, which has a medieval level of technology. Vanye, an outcast tribesman, finds himself forced into the service of a mysterious woman named Morgaine, who vanished a century ago after an effort to destroy the Gate of Ivrel, the universal gate on this world, failed. Awakened from suspended animation by Vanye, Morgaine renews the quest to destroy the Gate of Ivrel.
The novel is one long chase sequence as the hapless Vanye accompanies Morgaine on her single-minded journey to the northern reaches, where lies the kingdom of Hjemur, and the Gate of Ivrel.
En route, there are various violent encounters with clans of superstitious, but cunning, characters, and much of the book’s adventures revolve around the efforts of Vanye and Morgaine to overcome one batch of pursuers after another.
The bulk of the narrative is devoted to chronicling the various psychodramas that arise between Vanye and his sometime allies and adversaries. These psychodramas are rendered in lengthy passages of rather opaque dialogue, which tries the patience of reader. It doesn't help matters that Vanye is remarkably dumb, and prone to doing things that lead to all manner of obstacles for Morgaine and her quest.
Morgaine plainly is modeled on Michael Moorcock’s ‘Elric’ character, what with her bouts of self-abnegation, doomed sword ‘Changeling’, pale complexion, and white mane of hair. While this is not necessarily a bad thing, 'Gate of Ivrel' is devoid of the dark humor that makes the Elric novels stand out as sword and sorcery adventures.
‘Gate’ suffers from some stilted writing: tree branches ‘writhe’ against the night sky, the clopping of horses’ hooves sounds ‘lonely’, and no one ever employs contractions in their dialogue, making many conversations wordy and rather pretentious.
However the novel features some entertaining characters, a well-realized world, an interesting quest, and, unlike many contemporary fantasy novels, its short length (191 pp.) means it can be read in a few day’s time. And if you like it, three more installments await.
Book Review: 'Life With Lancelot', by John T. Phillifent2/5 Stars
John T. Phillifent (1916 – 1973) was a British author who published a number of SF novels and short stories in the 1970s, some under the pen name of John Rackham. ‘Life With Lancelot’ (1973) is part of Ace Double No. 48245, with ‘Hunting on Kunderer’ by William Barton, serving as the other portion of the book. At 132 pp in length ‘Lancelot’ consists of three stories: ‘Stainless Knight’, ‘Logical Knight’, and ‘Arabian Knight’.
Lancelot Lake is a janitor on a space station in the Galactic Federation; Lake is prone to spending most of his waking hours engaged in Walter Mitty-style ruminations. His life gets a major turnaround when he foolishly commandeers control of a damaged spaceship, and fails to prevent it from crashing on the surface of the planet of the Shogleet, technologically advanced creatures who are able to shape-shift, and become invisible, among other useful traits. The Shogleet revive the dying Lancelot, and using his brain’s imagery as a guide, re-create him as the physical embodiment of the Lancelot of mythology: not too bright, but strong and handsome.
Lancelot returns to the Federation and enrolls as a trouble-shooter for worlds where the cultures are lodged in a feudal or medieval state. A ‘Prime Directive’ prohibits the overt intervention of the Federation, except as a covert operation cloaked in the guise of the existing technology.
Each of the three stories sees Lancelot dispatched to a different planet, where he must intervene to prevent rouge Federation agents, or their loosed technology, from disrupting the normal order of the host society. The main focus of ‘Lancelot’ is humor, as our witless hero blunders about the landscape, getting into various combats with medieval knights or dissolute Arabian caliphs. Phillifent tends to center each tale on sophomoric humor derived from encounters between Lancelot and a series of lubricious females. Overall, the book reads as a gently sarcastic take on SF and fantasy clichés, and owes more than a bit to Harry Harrison and his writings.
‘Life with Lancelot’ is mildly entertaining, but that’s about it. If readers stumble upon it, that’s fine, but I don’t believe it’s worth a deliberate search in the used bookstore catalogues.
‘The Hunters’ was first published in 1978; this Playboy paperback edition (223 pp.) was issued in 1979. The cover painting, evoking the box-office hit ‘Close Encounters of the Third Kind’, is by V. Segrelles.
In the small town of Bear Paw, Montana, a strange couple appear in town one day and give a 'Saucer Cult' presentation to skeptical townspeople: a journey to the stars, true enlightenment, and spiritual fulfillment, are theirs for the taking. Many townspeople are deeply moved by the presentation and the next morning, they gather in the town square in preparation for the Journey. An unusual silver bus arrives, and the couple welcome the earthlings aboard. The bus moves smoothly and silently out into the countryside, ultimately arriving at the ruins of a ghost town from the 19th century. The passengers debark, climb to the top of a nearby hill, and witness an enormous flying saucer.
The people from Bear Paw are amazed and awed by this display of technology and when the vessel lands, they prepare to board, singing hosanahs to the Star People. But it suddenly becomes unpleasantly clear that the aliens aboard the saucer are not benevolent. In fact, they are looking forward to sport….of the hunting kind. And the townspeople of Bear Paw are their quarry.
‘The Hunters’ is a pulp SF novel that was plainly written to cash in on the marketing excitement of ‘Close Encounters’ and the attendant UFO craze of the late 70s, as well as SF thrillers like ‘Alien’. The movie ‘Predator’ was still 9 years in the future, and it’s unclear if ‘Hunters’ influenced Jim and John Thomas, the screenwriters of Predator. Unlike the alien featured in Predator, in ‘Hunters’ the aliens are more humanoid in appearance and possess unique personalities; they also lack the impressive firepower and cloaking technology of the Predator. But they nonetheless remain formidable adversaries.
The townspeople are the usual motley collection of stereotyped individuals. We have some Commune-derived hippies; a quarreling married couple; an Indian couple fond of giving portentous, ‘Black Elk Speaks’ – style speeches to the unworthy Palefaces; a family of crazed Christian fundamentalists; the town drunk; and BadAzz Mofo Sam Tolliver, who can’t pass up a chance to mess with Whitey whenever there’s a lull in the action.
Authors Wetanson and Hoobler have a tendency to write lame passages of dialogue, much of it dealing with homespun philosophy and psychodrama, for the townspeople to engage in at inopportune times. I often found myself exasperated by the witless nature of some of the characters. But the encounters between human prey and alien hunter come with enough frequency and bloodshed to move the story along at a good clip despite these literary drawbacks. In its last 20 pages the narrative is genuinely engrossing, and the authors refrain from tipping their hands in terms of indicating who will ultimately triumph.
Readers interested in an entertaining, if not particularly original, SF adventure may want to give this book a try.
Book Review: 'The Night-Comers' by Eric Ambler
5 / 5 Stars