Saturday, July 25, 2009
In the second issue of this two-parter features another stellar cover by John Higgins.
In the pages I've excerpted, MacReady meets up with Nauls, the other survivor from the American Antarctic Research station ravaged by The Thing. The problem is, MacReady can't tell if Nauls has been infected or not...and to complicate matters, representatives of an Argentine research station have decided to enter the picture....
This two-part series is one of the better handlings of a licensed property by Dark Horse comics (something they do not always do with their other licensed properties), with superior art and story, and well worth searching for in the used comic marketplace.
Thursday, July 23, 2009
Book Review: The Last Wish
I don’t usually pick up contemporary fantasy titles, but I decided to get ‘The Last Wish’ (originally printed in 2007; this Orbit books paperback, 359 pp., was released in 2008) after having played the computer game ‘The Witcher’, which is based on the character created by Polish author Andrzej Sapkowski.
Geralt of Rivia has been raised from a young age to be a Witcher: one who tracks and kills monsters for a fee. He plies his trade in a medieval world where humans are the dominant race, and dwarves and elves are relegated to eking out a living in the slum districts. Magic is carefully rationed and primarily the responsibility of the Wizard caste, although Geralt can use certain spells if needed. While his Witcher training has given Geralt superhuman powers of combat and endurance, his pale complexion, mutant eyes, and cynical disposition often lead other humans to regard him with suspicion and mistrust.
The Last Wish is a collection of episodic adventures, linked by an overarching storyline (‘The Voice of Reason’).
The first episode, ‘The Witcher’, introduces Geralt and sees him tasked with eliminating a woman transformed into a striga, a bloodthirsty monster from Eastern European legend.
Overall, ‘The Last Wish’ offers well-written, if slow-paced, tales that depart from the fantasy clichés that so dominate the publishing market these days. Sapkowski demurs from siting Geralt in a ‘traditional’ fantasy landscape driven by Epic Quests involving the Fate of the World. Rather, The Witcher’s adventures take place in mean small towns, ruins crumbling along the sides of little-used dirt paths, and castle dinner parties hosted by conniving royalty. The confrontations Geralt finds himself involved with are small-scale, never involving legions of Orcs facing off against squadrons of Heroes, but nonetheless bitter and intense.
I intend to read succeeding volumes in the Witcher Saga; I hope that the Eastern European mythology and culture that make understated appearances in the first book will expand over time, as they help give the novel a bit of unique flavor. Readers looking for a fantasy character and setting that stand apart from the formulaic material displayed on the retail shelves may find ‘The Last Wish’ worth investigating.
Sunday, July 19, 2009
1/5 Stars
Gerard Klein (b. 1937) is a French SF writer. This novel was originally published as Le Temps n'a pas d'Odeur (‘Time Has No Scent’) in 1963 (1967 ?). The DAW books (No. 11) version was titled ‘The Day Before Tomorrow’ and issued in 1972. The translation to English was done by P. J. Sokolowski, and the cover illustration was done by Josh Kirby.
Far in the future, the galaxy is ruled by an authoritarian Federation. One of the means by which the Federation retains power is to utilize time travel to disrupt the course of civilization on those worlds that may, at some time in their development, threaten the Federation’s hegemony. To accomplish this, teams of seven men, wearing super-spacesuits and carrying ray guns, use time-travel technology to arrive in the past of the targeted planet. There the ‘time team’ uses covert tactics such as assassination, hypnotic control, or simple sabotage, to ensure that no rival to the Federation will ever emerge from the hapless planet.
On the most recent Federation mission, a time team headed by Coordinator Jorgenssen is dispatched two hundred and fifty years into the past of the planet Ygone. Since the planet is inhabited by a human-like race of lotus eaters at a rudimentary level of technology, Ygone seems hardly equipped to pose any threat to the federation. But the time team intend to carry out their orders destroy the planet’s capital city of Dalaam.
However, once on-planet, the team finds itself subjected to ambush from an unseen enemy wielding technology too advanced for the Ygonians to have developed. Barely escaping the ambush, the team finds themselves stranded, their equipment inoperable, with no way to return to the Federation. Jorgenssen makes a decision to visit the city of Dalaam and speak with the residents: what, exactly, is the mystery underlying Ygone and its inhabitants ? How did a people lacking any sort of technological prowess manage to deactivate the advanced weaponry of the time team ? Is there a link between Ygone and the long-vanished inventor of time travel, Archimboldo Urzeit ? Will Jorgenssen and his time team find themselves forced to choose between saving the Federation, or saving their own lives ?
‘The Day After Tomorrow’ starts off with a reasonably entertaining premise, but from the book’s mid-point on to the final sentence, whatever momentum the narrative has achieved begins to dissipate as the author engages in labored philosophical discourses. What initially seems like a time travel adventure promising some degree of technical ingenuity quickly lurches into a ponderous exposition on the nature of reality, destiny, and free will. The reader gets barraged with insipid stretches of dialog that try too hard to be Profound:
“But reality can include everything, even paradoxes. Or, rather, in reality there are no paradoxes.”
I won’t disclose much else about the plot in this short (128 pp) novel, so as not to spoil things. But ‘Day’ didn’t do much for me: author Klein was trying to cook up something like a Herman Hesse novel with SF machinations, and the result was half-baked…..
Wednesday, July 15, 2009
Killraven: Amazing Adventures No. 18
'War of the Worlds' had a very downbeat, intense approach when compared to most of the other books on the rack in those Comics Code Authority days.
Sunday, July 12, 2009
Book Review: The Thing novelization
5 /5 Stars
Back in July 1982 I went to see John Carpenter’s The Thing at the Ritz Theater on Clinton Street. The film had rather quickly gone from the first-run theaters to the second-run theaters like the Ritz, which offered admission for –if I remember correctly – only $ 2. Part of the reason for the film’s lack of success was the fact that ‘E.T.’ was out at the same time and everyone was going to see the kiddie film with the lovable alien, rather than the gross-out spectacle of The Thing. In today’s era of Saw movies the blood and guts aspect of The Thing may seem a bit subdued, but back in ’82 they were considered pretty intense .
Ironically, in the decades since its release Carpenter’s film has emerged as a classic of SF cinema while ET has dwindled in reputation. It’s fine with me; I thought The Thing was a great movie, and second only to Escape From New York among Carpenter’s best films.
Allen Dean Foster’s novelization of The Thing was released in both hardcover and softcover editions. In the Summer of 1982 I bought the Bantam Books paperback edition (196 pp.). The book has a suitably creepy cover, by an uncredited artist, depicting the creature pushing itself up through the snow.
I won’t divulge much about the storyline in order not to spoil things for those who have yet to see the movie. The novelization offers some expansion on various scenes in the film, as well as depictions of minor events not present in the film. There’s a bit more exposition on the possible nature of the creature and its spaceship, and the first possession of a camp member by The Thing occurs differently from what is depicted on screen. Some of this extra material could have been excised without harming the narrative. But overall the novelization remains true to the filmed version.
Unfortunately, both hardbound and paperback copies of The Thing, being more than 40 years out of print, have exorbitant asking prices. I can't advise spending $40 or more for the book, but if you can find it for a cheaper price, it's worth picking up.
Monday, July 6, 2009
Book Review: Assassins from Tomorrow
2/5 Stars
‘Assassins From Tomorrow’ deals with a secretive, technologically advanced organization named 'Sutra' that works to prevent people from asking too many questions about the J. F. Kennedy assassination. When Mark Brown ventures to Dallas to ask precisely those sorts of questions, the Mind Brothers soon tangle with the mysterious enemy. Can Jason, Mark, and Adam Cyber expose the nefarious intentions of Sutra and save the earth ?
‘Assassins’ is cheerfully meant to be a short (160 pp), entertaining, but not very deep, adventure. It succeeds in this goal. The narrative moves along at a fast pace; outlandish events take place within a span of just two or three pages; there are all sorts of plot contrivances that dissolve into silliness if one pays too much attention to them. The writing style will probably provoke some eye-rolling from modern readers, but I imagine those familiar with the Travis McGee novels of the same era will feel right at home. Readers looking for a groovy 60s adventure with some SF trappings will like ‘Assassins’, but those yearning for a more sophisticated entry in the genre will want to look elsewhere.
Friday, July 3, 2009
Wednesday, July 1, 2009
Book Review: The Warlord of the Air
5 / 5 Stars
…He sighed. “But you know, I think I’m not meant to be here.”
“Oh, nonsense.”
“No, it’s true. This is 1903 – or a 1903 – but it - it isn’t my 1903.”
Thus says Oswald Bastable, Nomad of the Time Streams, in Michael Morcock’s 1971 novel ‘The Warlord of the Air’.
Oswald Bastable is a Captain in the British Army in northern India in 1902. He and his troops are sent to the state of Kumbalari, in a remote part of the Himalayas, to confront a local bandit named Sharan Kang. When a parlay with Kang goes badly, Bastable finds himself lost within an ancient temple, named Teku Benga, filled with mysterious passageways that may lead to other dimensions and other eras. An earthquake releases a strange vapor, which in turn puts Bastable into a deep sleep. When he awakes, it is to find himself alone in the ruins of Teku Benga, his clothes crumbled into dust, and the area devoid of signs of life.
Bastable hears a strange sound approaching his location and is astonished to see a massive airship, bearing the livery of the ‘Royal Indian Air Service’ and the Union Jack. His frantic cries to the airship are answered, and Bastable ascends into the gondola to find a group of puzzled British officers. It turns out the year is 1973, and no one has been seen among the ruins of Teku Benga for nearly 70 years. Bastable realizes that somehow, the vapor that he encountered in the ruins of the temple has kept him in suspended animation for decades, and he is still a young man in a future he would otherwise never have lived to see.
Upon his return to civilization, Bastable is awed by the sight of modern cities, monorails, electric lights, and steam-powered motor cars. The entire world seems safe and prosperous under a benevolent Rule Britannia. Bastable soon obtains a job working aboard one of the large airships plying the skies and comes to relish a life spent traveling from one exotic locale to another in Her Majesty’s service. But then fate intervenes, and Bastable learns that the world’s social and political order is not what it appears, and desperate characters are conspiring to bring about revolutionary change. Will Bastable stand with the anarchists, or against them ?
‘Warlord’ was a seminal novel in terms of promoting and mingling steampunk and alternate world adventures into one book. In its depiction of a parallel world ruled by an ever-enduring British Empire it echoed the theme of Ronald Clark’s earlier proto-steampunk novel ‘Queen Victoria’s Bomb’ (1967), but Moorcock was much better at assembling a fast-paced adventure tale. ‘Warlord’ is instrumental in paving the way for the new genre of alt-future Rule Britannia media, particularly in comics and graphic novels, from Brian Talbot’s ‘Heart of Empire’ series , to the ‘Scarlet Traces’ books by Ian Edginton, and more recently, Alan Moore’s ‘League of Extraordinary Gentlemen’ series.
‘Warlord’ is very much a product of the late 60s – early 70s, in that it presents a Rule Britannia in a less than salutary light. Moorcock has always been an ardent proponent of Marxism – it is ever the fashion among European and American intellectuals – and the infatuation with third-world liberation that was rampant among the cognoscenti in that era quite naturally made its way into the underpinnings of ‘Warlord’.
However, Moorcock avoids turning the book into a polemic, instead weaving the Liberation Struggle into the narrative along with sly jokes on the alternate 1973 in which Bastable finds himself: there is a young lieutenant in the Air Service named Michael Jagger; an elderly, cranky Russian expatriate, named Vladimir Ilyich (Lenin), rues his missed chance at leading a revolution earlier in the century; a decadent aristocrat named Count (Ernesto ‘Che’) Guevara wanders the globe as a dilettante revolutionary.
The second and third books in the Nomad of Time trilogy, ‘The Land Leviathan’ and ‘The Steel Tsar’, continue Bastable’s adventures. They all are entertaining reads.
The DAW books edition (No. 291) of ‘Warlord of the Air’ appeared in May 1978 and features a cover illustration of the airship ‘Pericles’ by Gino D’Achille.
I’ve posted another cover illustration, this one by Patrick Woodruffe, depicting Oswald Bastable emerging from the ruins of Teku Benga to espy the Pericles motoring by.
Sunday, June 28, 2009
Book Review: Hour of the Horde
2/5 Stars
Tuesday, June 23, 2009
I remember seeing ‘Amazing Adventures’ No. 18, featuring Killraven and the War of the Worlds, on the shelf with the other comics at the 7-11 store in Elmira Heights, New York, in 1973.
After looking through it I thought it was an interesting comic, set in a near-future Earth devastated by a successful second invasion of the Martians from the H. G. Wells novel. The opening issue featured the ruins of New York City, mutants, monsters, high-tech weaponry, and an offbeat hero in Killraven. But I didn’t have enough extra cash to purchase it (even though 20 cents seems like a paltry sum nowadays, back then it was a lot of money in terms of allowance; this was when a Fudgesicle cost only 5 cents, and a gallon of gas less than 50 cents). So I wound up buying a copy of Jack Kirby’s ‘The Demon’, and a copy of ‘Conan’.
Fortunately Marvel has released all the first generation Killraven stories in one of its omnibus b & w ‘Essentials’ formats. At more than 800 pages in length, ‘Killraven Vol. 1’ gives you the Amazing Adventures’ run of ‘War of the Worlds’ from issues 18 to 39. There’s also issue #45 of ‘Marvel Team Up’ featuring Killraven and Spider Man (?!) and two one-shot Killraven issues from the 80s.
The Killraven stories are derived from many pop-culture idioms of the early 70s, with perhaps ‘Beneath the Planet of the Apes’ serving as one of the more central idioms. Each issue has the sort of frantic, if unsophisticated, energy that defined superhero comics in the early to mid 70s.
Amazing Adventures No. 23 is a gem in this regard. The story features a mutated, former Secret Service agent (!) named ‘Rattack (!) who lives in the tunnels beneath the ruins of the White House. Borrowing heavily from the film ‘Willard’, already a sci-fi landmark in the early 70s, the plot sees the bucktoothed Rattack and his furry rodent friends commissioned to eliminate Killraven in gruesome fashion (particularly for a Code-approved comic !). I’ve tried to scan a couple of the more gripping pages without breaking open the spine of my yellowing copy of the book (my Canon 4400F scanner lacks a beveled edge best used for scanning bound books).
I won’t spoil the story by posting the finale of the story, but these pages make for great art by Herb Trimpe, arguably the best of the Jack Kirby-inspired artists on Marvel’s staff at the time.