Saturday, May 3, 2014

Book Review: The Cool World

Book Review: 'The Cool World' by Warren Miller
5 / 5 Stars 

Warren Miller (1921 - 1966) wrote a number of novels that were published in the late 50s and early 60s. `The Cool World' was issued in hardback by Little, Brown and Co. in 1959; the same year, this Fawcett Premier paperback (160 pp) was released.

`Cool' comes from an era before concepts like `black English', `Ebonics', `rap', `gang-banging', and `hip-hop' existed. But all were present in primordial form, awaiting the rise of the Civil Rights movement, Black Power, and the advent of the culture of the black, urban underclass as a sociocultural phenomenon.

The entire narrative is told in the first-person, and in Ebonics:

"The reason summer time such a gas an a fake is because it come on like it gonna last for ever but you know it aint."

Despite being white and Jewish, author Miller expertly captures the argot of the Harlem streets in the late 50s, as if he, too, lived in the stifling, garbage-strewn tenements that housed his characters. This places `Cool' on par with the depictions of black life in the cities in the 50s and 60s authored by Chester Himes, Iceberg Slim, and Donald Goines. And it also seems as if `Cool' was the direct inspiration for Frank Bonham's classic 1965 young adult novel `Durango Street'.

The plot unfolds over the summer months, as Richard `Duke' Custis, member of the Royal Crocadiles gang, prepares for a decisive rumble with the neighborhood rivals, the Wolves. The situation is critical: the Wolves have been encroaching on Crocadiles' turf, and delivering brutal beatdowns on lone Crocs.

To make matters worse, the Crocadiles' leader, Blood, is losing his edge. It's up to Duke to take control and turn the disheartened Crocs into a fighting force. Because if the Crocs can't protect their turf, Harlem will no longer be safe for Duke, or any of his friends and fellow gang members....

The book consists of short ( 3- 8 pages in length) chapters, written in a declarative and unadorned prose, with a nod to the grand tradition of realistic American fiction pioneered by Stephen Crane, James T. Farrell, Hubert Selby, and Richard Price.

Interwoven with the main plot of preparing for the decisive rumble, are sub-plots dealing with the damaged characters drawn off the streets and into Duke's orbit. These address conflicts with family who simply don't realize the necessity of being in a gang; and the (politically incorrect !) exploitation of young black men as rent boys and male prostitutes, by white homosexuals.

`The Cool World' belongs in the library of anyone who enjoys a well-written novel about the American underclass, right there on the shelves alongside `Durango Street', `Last Exit to Brooklyn', `Hell Up In Harlem', and `The Wanderers'.

Friday, May 2, 2014

May is Ghetto Action Month !

                                
That's right, folks !

I've become quite jaded from reading  so many sf novels and short story collections - particularly when so many of them are awful - that it's time for a much-needed change of pace !

During the month of May, I'll be reviewing classic Ghetto Action novels.

Pimps, teen hoods, gang-bangers, junkies, hustlers, and 'headbreakers' (cops).

None of that S. E. Hinton 'The Outsiders' shit, either. This is straight-up Ghetto Action. The kind that makes civilized people uncomfortable.

Get ready for shootings, stabbings, weed, junk, bitch-slapping, fear, and violence. 

And 7-Up and saran wrap (you'll find out what for.......and you'll be saying, what ?!  when you do !).

Stand by for Ghetto Action Month here at the PorPor Blog !


Wednesday, April 30, 2014

The Bus by Paul Kirchner

'The Bus' by Paul Kirchner

Monday, April 28, 2014

Book Review: Earth Magic

Book Review: 'Earth Magic' by Alexei and Cory Panshin


1 / 5 Stars

'Earth Magic' (275 pp.) was published by Ace Books in October, 1978. The cover artwork is by Boris Vallejo.

The novel takes place in a standard-issue medieval fantasy kingdom, where the teenaged Haldane is the only son of the King of the Tribe of the Gets, and the Ruler of the Land of Nestor: Black Morca. Black Morca is not the brightest of individuals – indeed, every Get is quite stupid– but his strength and brute cunning have allowed him to enlarge the boundaries of his kingdom.

As ‘Earth’ opens, Black Morca has made an alliance with Lothar of Chastain, who arrives at Morca’s castle with his daughter, Princess Marthe, who is engaged to Haldane. The alliance is one of convenience for Black Morca, as it will enable him to focus his efforts on the conquest of adjoining lands. Neither Haldane nor Marthe are particularly enthused over their nuptials, but Haldane sees it as one small way to become closer to his indifferent, preoccupied father.

However, even as the wedding celebration takes place, discord flares. Alliances are undone, and Haldane must flee for his life from the castle of Black Morca, accompanied by the court wizard, Oliver. Overnight, Haldane goes from being the heir to the kingdom, to a hunted outcast sneaking furtively through the woodlands. 


Haldane’s sole hope for survival is to escape the boundaries of Nestor and travel to his grandfather’s kingdom of Angrim. But Haldane discovers that he must deal with another, supernatural party as he struggles to avoid capture: the Earth Goddess Libera has marked him for purposes of her own……

Like his previous novel, ‘Rite of Passage’, ‘Earth Magic’ is another novel by author Panshin (here assisted by his wife, Cory) that focuses on an adolescent’s journey to adulthood. This is not necessarily a bad thing, but ‘Earth’ is one of the worst fantasy novels I’ve ever read.

The prose style of ‘Earth Magic’ is stridently wooden and stilted, veering within the same page between a faux-‘Old Legende’ phrasing devoid of contractions and colloquialisms; to figurative phrases reminiscent of the more cumbersome types of New Wave sf writing. 


For example, when Ivor is knocked out, he simply isn’t knocked out; no, rather: Ivor went wandering in night realms.

Still other segments of the narrative clumsily mix clichéd, empty phrasing and awkward syntax:

He had let himself forget that narrow practice was his failing and practiced narrowly. He had lost himself in study, lost himself in thought and question, paused for a moment in dream while he wondered where his youth had flown and wither he was bound. To what end had he been born ? And while he was occupied so in reverie, he had lost his balance.

Oliver had tricked Oliver and received a blow from Oliver that had set Oliver down. Where was order ? His world was broken. His mind ran on its own heels in subtle circles.


The novel’s writing reaches a nadir in the last chapter, where a climactic confrontation between Haldane and his enemies is made tedious and numbing by the determined use of portentous, self-consciously ‘heroic’ prose. 


My opinion: ‘Earth Magic’ is a novel to avoid.

Friday, April 25, 2014

Dreadstar: The Beginning

Dreadstar: The Beginning by Jim Starlin



Jim Starlin’s ‘Dreadstar’ comic books and graphic novels appeared on a regular basis throughout the 1980s, and since that time, have been reprinted in a bewildering number of volumes in different color formats from different publishers…… trying to sort out the contents of each of these compilations is no small task.

This Dynamite hardbound edition (2010; 230 pp) compiles all the Dreadstar material from ‘Metamorphosis Odyssey’, ‘The Price’ graphic novel, the ‘Dreadstar’ graphic novel, and the ‘Dreadstar’ chapter that appeared as a singleton adventure in Epic Illustrated. All of these works first appeared in the interval from 1980 – 1982.

This volume from Dynamite uses a high-quality, glossy paper stock. However, it is several inches smaller than the magazines and graphic novels the stories originally appeared in, so the typeface is comparatively cramped……and sometimes difficult to read.


The whole 'Dreadstar' series started as a serial in Epic Illustrated magazine: ‘Metamorphosis Odyssey’, which appeared in the very first issue (the Spring, 1980 issue), and appeared in succeeding issues as 14 chapters, concluding with the December, 1981 issue. All of the artwork in the chapters was painted, some of it in black and white, and some in color. 

‘Metamorphosis’ dealt with adventures in a galaxy far, far, away, a long, long time ago (the entire ‘Dreadstar’ canon borrows, not surprisingly, from ‘Star Wars’). The dread Empire of the Zygoteans is enslaving all civilizations in the galaxy; only the planet of the Osirosians is able to resist, but their resources are becoming depleted as a result of the 500-year conflict. 


In a last, desperate effort to defeat the Zygoteans, the Osirosians dispatch their most gifted warrior and priest, a long-nosed man named Aknaton, to scour the galaxy for a team of heroes capable of joining together to wield the ultimate weapon. 


Among this team of heroes is the orphan Vanth, from the planet Byfrexia. Vanth is the equivalent of a Jedi Knight, equipped with a magic sword, superhuman strength, impressive spaceship piloting skills, and unmatched skills in hand-to-hand and ranged weapon combat.





I won’t disclose any spoilers, save to say that Vanth – soon rechristened Vanth Dreadstar – plays a key role in the struggle against the Zygotean onslaught.


In 1981 a quasi-sequel, titled ‘The Price’, was published by Marvel / Epic as a black-and-white graphic novel. ‘The Price’ was primarily concerned with the adventures of Syzygy Darklock, the man who would become Vanth Dreadstar’s mentor and ally. 

‘The Price’ moves away from sf, and more into the type of magic-based adventures that characterized the world of Marvel Comic's 'Dr. Strange'.



  

The series’ next installment was ‘Dreadstar’, a Marvel Graphic Novel published in 1982. Featuring color artwork, this volume centers on the adventures of Vanth Dreadstar as he confronts – however unwillingly – the need to deploy his martial skills in the ongoing conflict between the Monarchy and the Instrumentality, the two major political blocs fighting for control of the galaxy.


The 'Dreadstar: The Beginning' compilation concludes with an Epilogue, a ‘Dreadstar’ chapter that appeared in black-and-white in the December, 1982 issue (No. 15) of Epic Illustrated. This chapter relates Dreadstar’s efforts to seize a spaceship from an Instrumentality mining colony and contains a lot of flashback sequences. 

Starlin was presumably using this chapter as a teaser for the Dreadstar comic book series, which was inaugurated in November, 1982 by Epic Comics and eventually ran for 64 issues.


So, what do you get with this compilation of all the early adventures of the ‘Dreadstar’ franchise ? As I mentioned, it borrows to some degree from classic space opera and ‘Star Wars’, but it also incorporates the ‘cosmic’ perspective that Starlin routinely employed in his work during the 70s and 80s for Marvel titles like ‘Warlock’ and ‘Captain Marvel’, as well as the high-profile crossover series ‘Infinity Gauntlet’, and ‘Cosmic Odyssey’ for DC.

Dreadstar is not an action comic or a superhero comic; instead, it chooses to focus on a more wordy, cerebral approach, leading to panels that are overloaded with speech balloons and text boxes. This may turn off readers who are more accustomed to the minimalist, 'show, don't tell' formatting of contemporary comics.
 

While there are occasional bloody battles between Dreadstar and Empire troops, much of the series’ contents are devoted to lengthy dialogues between various characters on a variety of ‘deep’ topics. There is always a note of ambiguity about the seemingly ‘right’ decisions that are made in the struggles against the forces of evil, and every victory comes with its cost. At times Starlin’s prose becomes too overwrought, and unconsciously comes a bit too close to self-parody, a phenomenon that characterized his efforts for ‘Warlock’, ‘Thanos’, and ‘Captain Marvel’. 


By and large, however, if you appreciate a space opera with more depth than the genre is usually accredited, then this Dreadstar compilation is worth investigating. It’s also a welcome change from contemporary comics, in that Starlin takes pains to frame his plots using flashbacks and external narration, devices rarely present in modern comics, which often suffer from awkward lapses in visual and storytelling continuity.

As well, Starlin’s use of painted artwork, involving a canny use of different shadings of grays and whites for the black-and-white episodes, stands apart from contemporary comics and their flat, computer-assisted approach to illustration.