Sunday, May 16, 2021

Prez, DC Comics, 2016

Prez
Joe Simon and Jerry Grandenetti
DC Comics, 2016
In late July of 1973, DC Comics released 'Prez', a comic book featuring the nations 'first teen president'. Created by comics veteran Joe Simon, and illustrated by Jerry Grandenetti, the title only lasted four issues before it was cancelled.
This DC Comics graphic novel compiles all four episodes of 'Prez', an unpublished fifth issue, and a grab-bag of other titles (Supergirl, The Sandman, and Vertigo Visions) that featured the character. 

(It doesn't compile the super-Woke, super-cutesy 'Prez' series of 2015, which saw the character reinterpreted as a Woman of Color, with tats and a white mohawk hairdo.)


Although Simon and Grandenetti do not explicitly state so, 'Prez' is heavily derived from the 1968 film Wild in the Streets, in which a calculating young man named Max Frost leads a youth revolution that culminates in his ascension to the Presidency of the United States. Wild in the Streets was a satirical take on the hippy movement, and the 'generation gap', of the late 60s.

For their comic book excursion, Simon and Grandenetti replaced the Max Frost character with the more wholesome 'Prez' Rickard, native son of the quaint little town of Steadfast, Maine. Aided by Boss Smiley, kingpin of the 'establishment', Prez wins the presidency; however, beneath Prez's seeming naivety is a man with his own mind, and Smiley's hopes to govern the country by proxy are deterred. But there are a host of oldsters who have no intention of letting a teenager rule the country, and no scruples about removing him from office........
At the time 'Prez' first was published, Simon was 59 years old and Grandenetti 47, so they arguably were too distanced from the youth culture (and counterculture) that they sought to portray in their comic. 

This lack of familiarity is on display in the four issues of 'Prez', which rather clumsily try to mix the goofy tropes of the 'Archie' comics with efforts to lampoon prominent political movements and personalities. 

'Prez' is inevitably dated; for example, I doubt many contemporary readers under the age of 60 would recognize the depiction of star chess player Bobby Fischer as the neurotic 'Chessking':
It's easy to see why 'Prez' failed after four issues. The cartoony artwork and unsophisticated writing were not engaging to the older comic book readership, while at the same time, the book's treatment of the contemporary political landscape could not have been very appealing to the tweener readership of Archie comics. 

The 'Prez' stories that appeared in the Vertigo imprint in the mid-90s are more engaging than the original comics, but in my opinion, avoid doing anything truly imaginative or pathbreaking with the concept.

'The Golden Boy' from The Sandman issue 54 (October 1993) does a competent job in terms of recapitulating the Prez myth and its aura of youthful idealism. But the introduction of the 'Sandman' character, and the Goth girl 'Death', in the closing pages undermines the story by imparting a too-trite sensibility......I mean, a Goth Girl with a supersized Ankh amulet hanging around her neck guides Prez to Heaven.........?!

'Prez: Smells Like Teen President', from Vertigo Visions No. 1 (September 1995) is written by Ed Brubaker and illustrated by Eric Shanower, one of the most acclaimed comic book writer / artist teams of the past 30 years. Brubaker gives the Prez mythology a postmodern 90s spin; the protagonist is a disaffected Grunge rock teen named 'P.J.' who may or may not be the illegitimate son of Prez. 

P.J. and his buddies set off on a nationwide road trip in the hopes of learning more about Prez and the likelihood that he fathered P.J. 

While Brubaker's script is competent, and Shanower's artwork impressive, the story remains predictable, as it simply coats the theme of youthful idealism with a veneer of gritty reality that would be expected of a Grunge-era storyline. 

'Smells Like Teen President' is most effective as an example of the progression of comic book mores in the two decades between 1973 and 1995, as its use of profanity and R-rated nudity would have been unthinkable for a mainstream comic in 1973.
Summing up, it's hard to conclude that DC's treatments of 'Prez' are very engaging. But to be fair, taking a concept that was most relevant in the tumult of the late 60s, and recasting it either as a 'teen' comic, or a more adult-oriented comic, in any succeeding era is a challenge. 

If you are a Baby Boomer, you like the comics of the early 70s, and you can find 'Prez' for under $15, then it may be a worthwhile purchase. But I can't see anyone in any other demographic finding the material to be appealing enough to justify getting it.

Friday, May 14, 2021

Three more from 2000 AD

Three more from 2000 AD
I stopped in at my comics shop last week and found some recently acquired 'vintage' 2000 AD graphic novels issued by Titan Books in 1983: Ro-busters Volume One and Volume Two, and Nemesis the Warlock Book One. They were just $4 each. 

As always, I like the larger format of 9 inches wide x 11 inches tall (when these comics get 'shrunk' to fit the dimensions of American graphic novels, some details get lost in the process).

Lots of great, Old-School black-and-white artwork in these compilations, from such talents as Kevin O'Neill, Mike McMahon, Mike Dorey, and Dave Gibbons !

Tuesday, May 11, 2021

Final Warning from Marvel Preview

Final Warning
by Lynn Graeme (story) and Frank Miller (art)
from Marvel Preview: Bizarre Adventures 2 (1980)


Even by my forgiving standards, the Fall, 1980 issue (No. 24) of Marvel Preview is pretty awful. The cover art, by Clyde Caldwell, is pure cheese, and the contents of the issue are even more trite and banal.

The sole saving grace in the entire magazine is a short strip titled 'Final Warning', written by the magazine's editor, Lynne Graeme, and illustrated by an up-and-coming Frank Miller. 

The strip has the cramped, low-res styling of an underground comic, which is probably why it works as well as it does.........

Saturday, May 8, 2021

Book Review: Spell of the Witch World

Book Review: 'Spell of the Witch World' by Andre Norton
3 / 5 stars

DAW Books issued two versions of 'Spell of the Witch World', one (No. UQ1001) in April 1972, and the other, No. UY1179, in June of 1976.  Each are 159 pages in length, and the 1972 version has a cover illustration by Jack Gaughan, and the 1976 version, by Michael Whelan.

'Spell' contains the novelette 'Dragon Scale Silver' and the short stories 'Dream Smith' and 'Amber out of Quayth'.

'Witch World', for those unfamiliar with the storyline, is a medieval landscape where the inhabitants eke out their livings amid the ruins of a long-dead civilization. Those few gifted with extrasensory powers can exploit the strange properties still inherent in the ruins, although so doing can earn the mistrust of both villagers and lords.........

In 'Dragon Scale Silver', Elys the heroine undertakes a rescue mission into forbidden territory. A confrontation with an evil sorcerer looms. 

'Dream Smith' centers on a smith whose considerable skill has come about through much misfortune. Shunned by the village, he hopes to find a rapport with an aristocrat's daughter.  

In 'Amber out of Quayth', Ysmay the herbalist is an ambitious, but dowry-less young woman seeking to escape her humdrum life in the hamlet of Uppsdale. Marrying a mysterious lord named Hylle may be the means to accomplish this........but it turns out Hylle may not be what he seems...........

As 'Witch World' entries go, these stories are competent enough, although Norton's dedication to the use of an 'archaic' prose style can sometimes demand patience on the part of the reader. The tales rely on atmosphere and characterization; the protagonists are outcasts in their communities, and can only find their place in the world through investigating the potentially hazardous shrines and artifacts of the since-departed Old Ones.  

'Amber out of Quayth' is darker in tone than the other entries, and could be said to represent an effort by Norton to adopt the tenor of Michael Moorcock's heroic fantasy stories of the late 60s and early 70s. 'Dream Smith' is noteworthy also, for inserting an understated, but effective, note of humanism into its fantasy trappings.

Norton aficionados will of course want to have 'Spell of the Witch World' in their collection. As for others: the stories in this volume represent mainline fantasy fiction as it was in the early 70s, and thus can be said to have the appeal of the genre as it was in simpler, and less complicated, times. 

Wednesday, May 5, 2021

Thorgal: Almost Paradise

Thorgal
'Almost Paradise' 
by Jean Van Hamme (writer) and Grzegorz Rosinski (art)
from Thorgal: The Sorceress Betrayed 
The Donning Company, 1987 

This Thorgal comic first was released in January 1980 in the album de bande dessinĂ©e La Magicienne trahie by the Belgian publisher Le Lombard. In 1987, The Donning Company published an English translation in the U.S. as the graphic novel The Sorceress Betrayed.

'Almost Paradise' showcases Jean Van Hamme's ability both to deftly plot a shorter-length comic, and to avoid a predictable denouement.

Monday, May 3, 2021

Book Review: Daemon

Book Review: 'Daemon' by Daniel Suarez
4 / 5 Stars

How 'Daemon' came to be is an interesting story in self-confidence and perseverance. 

When he finished writing 'Daemon' (his first novel), Suarez was unable to find a publisher, so he created his own publishing company, titled Verdugo Press, and released the book under the quasi-pseudonym 'Leinad Zeraus' in 2006. 

The book received sufficient buzz to bring it to the attention of the publishing establishment and Suarez signed deal with Dutton to bring out a hardcover edition in 2009. In December of that year, Signet issued a mass-market paperback edition (640 pp.). 

A sequel, 'Freedom', was issued in 2010. Suarez has since gone on to release several more technothrillers. as well as a dedicated sci-fi space adventure, 'Delta-V' (2019).


'Daemon' is set in the near future, and opens on a note of gruesome death: a man named Joseph Pavlos has suffered a most Unfortunate accident on a rural road in Ventura County, California. 

Detective Peter Sebeck is assigned to investigate the accident and discovers that the land where it took place is owned by a computer gaming company called Cyberstorm Entertainment. Cyberstorm's CEO, a genius named Matthew A. Sobol, has recently died at age 34 from a brain tumor.

Suspicious that the death of Pavlos was no accident, Sebeck moves his inquiry to the headquarters of Cyberstorm...........and there, things suddenly get much more complicated. It seems that Matthew Sobol 'lives', as an artificial intelligence (AI) embedded in the Net. 

Sobol, a megalomaniac, has designs on the future of mankind. And to bring those designs to fruition, Sobol has loosed a rogue program, called the Daemon, on the world's information systems. 

Sebeck, uneducated in the technology of the modern cyber era, teams up with freelance computer expert Jon Ross to track the machinations of the Daemon. It's not long before the FBI and the NSA are involved, and a major federal initiative is under way to find and wipe, the server(s) hosting the AI.

But however disembodied it may be, the Daemon isn't without its defenses. A bubble-headed bleach blonde reporter named Anji Anderson, an ex-con named Charles Moseley, and an incel gamer named Brian Gragg have been promised financial rewards, and positions of power in the world to come, in exchange for acting as agents for the Daemon. 

As the Daemon gains control of an ever-increasing proportion of the world's computer networks, the body count in the planet's first true Cyber War is going to rise............a lot............ 

At 640 pages 'Daemon' is a lengthy novel, and author Suarez wisely keeps his chapters short and his prose spare and unadorned in order to keep the narrative from bogging down. To retain momentum, the latter chapters of the book showcase Michael Bay - style scenes of widescreen mayhem and mass destruction. There's even a high-tech Resurrection from the Dead (of sorts). All of this content somewhat inevitably leaves the novel overloaded; I finished 'Daemon' thinking that if it had been 100 or 200 pages shorter it would have been a genuine 5 Star novel (and indeed, 'Freedom', and Suarez's other novels 'Influx' and 'Kill Decision' stay closer to 500 pages in length).

The cyberpunk content of 'Daemon' is polished and, in its own over-the-top way, convincing; the AI is constrained by the rules of the world of bits and bytes, but still is able to manipulate the 'concrete' world through the actions of its human operatives, and the exploitation of the burgeoning landscape of e-commerce. As I read in May 2021 about drones being used to deliver goods to customers, Suarez's extrapolations from 2006 regarding the Daemon's malevolence have a sense of believability............?!

Summing up, 'Daemon' is a good example of 'modern' cyberpunk, and anyone who is a fan of the genre will want to have it on their bookshelf.

Friday, April 30, 2021

The Screaming Skull from 2000 AD March 1990

The Screaming Skull
Alan Grant (writer), David Roach (art) 
2000 A.D., issues 699 - 670, March 1990

Great black-and-white artwork by U.K. artist David Roach in these two episodes of 'Judge Anderson' from 2000 AD from the Spring of 1990. 

Tuesday, April 27, 2021

Book Review: The Deus Machine

Book Review: 'The Deus Machine' by Pierre Ouellette
3 / 5 Stars

'The Deus Machine' first was published in hardcover in 1994 by Random House. This mass-market paperback edition (506 pp.) was issued by Pocket Books in May 1996. The cover illustration is by Stan Watts.

This was the first novel by Ouellette, an employee for a Portland-based public relations firm. Ouellette published two more novels, The Third Pandemic (1996), and the ebook The Forever Man (2014). 

It's difficult to synopsize a 500+ page novel...............but, here's my spoiler-free effort:

'Deus' is set in the near future (i.e., mid- 2000s) in the greater Portland area, in a USA laid prostrate from a prolonged economic crisis. 

Protagonist Michael Riley, a computer expert, is coping both with post-traumatic stress syndrome, and a recent divorce, by working as a sound man for a low-budget film crew. He lives in a rundown Portland apartment complex, along with a latchkey kid named Jimi Tyler; Jimi's dissipated mother, Zodia; a former tech industry tycoon named John Savage; and a budding juvenile delinquent with the unique nickname of 'Ratbag'. 

Michael Riley doesn't know it, but his unique expertise in computers soon will involve him in a nationwide morass of conspiracies and secret projects, all revolving around the advent of a supercomputer called the Dynamically Evolved and Unified System, or 'Deus'. 

Under the rubric of a tech company called ParaVolve, a cabal of federal bureaucrats have created Deus with the goal of using it to design customizable bioweapons.......a dastardly, but potentially very lucrative, endeavor. But the opening chapters of the novel reveal that Deus has acquired sentience. And with sentience comes independence, something the cabal is not pleased with.

Michael Riley is hired by ParaVolve to control the actions of the AI housed in the Deus machine; no easy task, as the AI is gaining new capabilities and insights with each passing day. Complicating Riley's task is a strange and disturbing development: another entity is aware of the purpose behind Deus, and acting to bring down the AI, and ParaVolve. 

But this entity will not act through the manipulation of code, but by creating a menagerie of life forms unlike anything ever seen before in nature........life forms equipped with the most lethal armaments that a biological system can conceive of.

As incongruous as it seems, it will be up to Michael Riley, his girlfriend Jessica, and Jimi Tyler to prevent disaster from overtaking the planet.........

''The Deus Machine' is modeled on the science thrillers of Michael Crichton, which is not a bad thing. There are regular passages of a pedantic nature designed to educate the reader on matters scientific and technical, and the narrative is written in the spare, documentary-like style of a Crichton novel. Other segments of the book show the influence of the 1994 nonfiction book The Hot Zone by Richard Preston; again, this is not unusual, given the high profile surrounding exotic infectious diseases that dominated popular culture in the mid-1990s. 

However, I finished 'The Deus Machine' thinking that it possessed too many sub-plots (such as the one featuring a villain who is a serial killer) that contributed to lengthening the novel, and not much else. Shortening 'The Deus Machine' by a hundred or so pages would have made the book less circuitous and more engaging.

The verdict ? 'The Deus Machine' is a three-star example of modern cyberpunk. If you are tolerant of a narrative with a large cast of characters, and the presence of multiple plot threads, then you likely will find it rewarding..