Freejack
Official movie adaptation
Issue 1, April 1992
Chuck Dixon and Clint McElroy (writers), Ernie Stiner (pencils), Tony De Zuniga (inks)
NOW Comics
When it was released in January, 1992, I didn't pay much attention to the movie Freejack, although it was one of the earliest of Cyberpunk movies.
NOW Comics (1985 - 1994) was one of the myriad indie labels that sprang up during the 80s, thrived during the The Great Comics Boom of the late 80s and early 90s, and then closed down when the Boom collapsed. They mainly printed adaptations of movies and television shows; one of their best-known series was 1990's Terminator: The Burning Earth, which was the inaugural comic series for artist Alex Ross.
From April - June 1992 NOW Comics published a three-issue adaptation of Freejack. While the art is more than a little cartoony for my taste, the series does a reasonably good job of portraying the original film (presumably, this comics adaptation didn't have either the permission or licensing for the faces of the actors, and thus had to settle for 'generic' facial features for its characters). It has its value as an odd little bit of early Cyberpunk, so I'll be posting the content of all three issues here at the PorPor Books Blog.
Friday, May 20, 2016
Tuesday, May 17, 2016
Monday, May 16, 2016
Book Review: The Deep Gods
Book Review: 'The Deep Gods' by David Mason
3 / 5 Stars
‘The Deep Gods’ (192 pp) was published by Lancer Books in August 1973; the striking cover art is by Charles Moll.
David Mason was the pen name used by the English writer Samuel Mason (1924 – 1974). Lancer Books published all three of Mason’s science fiction novels, including The Sorcerer's Skull (1970) and The Shores of Tomorrow (1971).
‘The Deep Gods’ is set in the Hyborean Age, thousands of years before recorded history. In this ancient time humans frequently communicate with sea mammals, most notable dolphins, whales, and otters, and participate in communal seaside ceremonies that reaffirm and strengthen the bonds between Man and Animal.
As the novel opens, the city of Alvanir, in the territory of Eloranar (located in what is modern-day Antarctica) is in turmoil following the seeming death of Egon, its youngest and most charismatic fisherman and artisan. Egon has apparently drowned – but to the astonishment of the people of Alvanir, Egon’s corpse revives……now inhabited by the spirit and personality of Daniel, a man from late 20th – century England.
Once he adjusts to being reincarnated in the body of a man living thousands of years ago, Daniel sets about familiarizing himself with the prehistoric world in which he lives. This is made easy by the fact that possessing Egon’s body gives Daniel the ability to telepathically communicate with the Sea Folk – i.e., the dolphins, whales, and otters.
As the novel unfolds, Daniel-Egon leads the people of Alvanir out into the world, and thus, into conflict with a mysterious, threatening entity known as the One Who Is Lost –a creature of great age, now in the grip of increasing madness. The One Who Is Lost has recruited an army of both humans and sea animals to do his bidding: create the Zanclean Flood by destroying a Sea Wall at the Strait of Gibraltar, and releasing the Atlantic Ocean to create what will become known as the Mediterranean Sea.
Can Daniel-Egon use his knowledge of modern science and technology to provide his faction with the weapons and tactics needed to stymie the onslaught of the One Who Is Lost ? Or will the peoples residing in the basin of the present-day Mediterranean Sea be drowned in the Zanclean Flood ?
‘The Deep Gods’ is one of those novels that mixes and matches a number of sci-fi and fantasy concepts in an improvised, often contrived manner; but at the same time, succeeds in keeping the whole mess sufficiently engaging to furnish a readable novel.
The major trope at work in ‘Gods’ is the fascination with dolphins and other sea mammals that was prominent in American pop culture in the late 60s and early 70s, aided and abetted by the eccentric genius John Lilly (1915 – 2001).
‘The Deep Gods’ is primarily an adventure novel, with episodes of prehistoric combat, raids, marching armies, sieges, and personal vendettas serving to keep the narrative moving along at a good clip. But the metaphysical aspects of the plot, however ‘far out’ they may be, give the novel an imaginative quality that makes it a bit more intriguing than the usual run-of-the-mill science fantasy adventure. To that end, if you see this one on the shelf of your used bookstore, it may be worth picking up.
3 / 5 Stars
‘The Deep Gods’ (192 pp) was published by Lancer Books in August 1973; the striking cover art is by Charles Moll.
David Mason was the pen name used by the English writer Samuel Mason (1924 – 1974). Lancer Books published all three of Mason’s science fiction novels, including The Sorcerer's Skull (1970) and The Shores of Tomorrow (1971).
‘The Deep Gods’ is set in the Hyborean Age, thousands of years before recorded history. In this ancient time humans frequently communicate with sea mammals, most notable dolphins, whales, and otters, and participate in communal seaside ceremonies that reaffirm and strengthen the bonds between Man and Animal.
As the novel opens, the city of Alvanir, in the territory of Eloranar (located in what is modern-day Antarctica) is in turmoil following the seeming death of Egon, its youngest and most charismatic fisherman and artisan. Egon has apparently drowned – but to the astonishment of the people of Alvanir, Egon’s corpse revives……now inhabited by the spirit and personality of Daniel, a man from late 20th – century England.
Once he adjusts to being reincarnated in the body of a man living thousands of years ago, Daniel sets about familiarizing himself with the prehistoric world in which he lives. This is made easy by the fact that possessing Egon’s body gives Daniel the ability to telepathically communicate with the Sea Folk – i.e., the dolphins, whales, and otters.
As the novel unfolds, Daniel-Egon leads the people of Alvanir out into the world, and thus, into conflict with a mysterious, threatening entity known as the One Who Is Lost –a creature of great age, now in the grip of increasing madness. The One Who Is Lost has recruited an army of both humans and sea animals to do his bidding: create the Zanclean Flood by destroying a Sea Wall at the Strait of Gibraltar, and releasing the Atlantic Ocean to create what will become known as the Mediterranean Sea.
Can Daniel-Egon use his knowledge of modern science and technology to provide his faction with the weapons and tactics needed to stymie the onslaught of the One Who Is Lost ? Or will the peoples residing in the basin of the present-day Mediterranean Sea be drowned in the Zanclean Flood ?
‘The Deep Gods’ is one of those novels that mixes and matches a number of sci-fi and fantasy concepts in an improvised, often contrived manner; but at the same time, succeeds in keeping the whole mess sufficiently engaging to furnish a readable novel.
The major trope at work in ‘Gods’ is the fascination with dolphins and other sea mammals that was prominent in American pop culture in the late 60s and early 70s, aided and abetted by the eccentric genius John Lilly (1915 – 2001).
‘The Deep Gods’ is primarily an adventure novel, with episodes of prehistoric combat, raids, marching armies, sieges, and personal vendettas serving to keep the narrative moving along at a good clip. But the metaphysical aspects of the plot, however ‘far out’ they may be, give the novel an imaginative quality that makes it a bit more intriguing than the usual run-of-the-mill science fantasy adventure. To that end, if you see this one on the shelf of your used bookstore, it may be worth picking up.
Labels:
The Deep Gods
Friday, May 13, 2016
The Sewer Werewolves
The Sewer Werewolves
by Dick Ayers
from Tales from the Tomb (Eerie Publications, vol. 2.3, April 1971)
The cover artwork for this April, 1971 issue of Tales from the Tomb likely is one 'borrowed', like so many others, from an issue of Perry Rhodan magazine published in Germany in the 1960s.
The contents of this issue includes a truly demented gem of a story, ably illustrated by Dick Ayers.
by Dick Ayers
from Tales from the Tomb (Eerie Publications, vol. 2.3, April 1971)
The contents of this issue includes a truly demented gem of a story, ably illustrated by Dick Ayers.
A race of tiny cannibals inhabits the sewer system of Paris, feeding on corpses stolen from morticians......!?
Inspector Vidac is determined to get to the bottom of this mystery......but the Sewer Werewolves are very territorial, as he is about to find out...........
Labels:
The Sewer Werewolves
Tuesday, May 10, 2016
The Essential Silver Surfer Vol. 1
The Essential Silver Surfer
Volume 1
Marvel Comics, 1998
In August, 1968 the inaugural issue of Silver Surfer's solo comic book series was published. The series lasted for 18 issues, till September 1970, when it was cancelled.
Stan Lee wrote all of the issues; the artwork for the first 17 issues was done by John Buscema, with Jack Kirby pencilling issue 18.
This 'Marvel Essentials volume collects, in black and white, all 18 issues of the Silver Surfer comic book series. Like all of the 'Essentials' titles it is designed to provide an affordable packaging of classic Marvel comics.
If you want to read this first series in color, there are two 2010 'Marvel Masterworks' trade paperbacks, both published in 2010, that compile all 18 issues. These two volumes are out of print and copies are on the expensive side.
[Volume 2 of the Essential Silver Surfer covers the character's appearances in Marvel comics throughout the 1980s.]
Issue 1 was an 'origin' story that tells of the intergalactic entity known as Galactus, and his intentions to strip the planet of Zenn-La of all life. Norrin Radd agrees to become his herald, in exchange for a pledge from Galactus to spare Zenn-La.
When the Surfer allies with the Fantastic Four to deny Earth to Galactus, the latter retaliates by imprisoning the Surfer in the Solar System by an invisible ' energy barrier'. Norrin Radd is forever denied the ability to return to Zenn-La and his wife, Shalla Bal.
The succeeding issues of The Silver Surfer are mostly single-issue episodes in which the Surfer confronts 'cosmic' threats to the Earth. A number of supervillains are showcased, including The Stranger and The Overlord. These confrontations often involve 'cosmic' themes, such as time travel and the extinction of all life in the galaxy, that were formerly the province of Marvel heroes such as Thor and the Fantastic Four.
The villain Mephisto makes a number of appearances throughout this inaugural series.
Lee's script called for confrontations between the Surfer and other Marvel superheroes, such as Spider-Man, SHIELD, and the Fantastic Four / Human Torch. Needless to say, the pretext for these battles was always a 'misunderstanding' on the part of both parties.
I remember that, back when a read a few of these issues as a kid in the late 60s and early 70s, I found the Surfer to be the most overwrought character in the Marvel Universe. Re-reading these same issues as an adult, it's abundantly clear. Practically every fourth of fifth page has a least one panel in which Lee's script calls for the Surfer to express Deep Angst over one thing or another......
These showcases of angst come so thick and so fast that they quickly lapse into a tiresome display of self-parody, a phenomenon that Lee probably was completely unaware of.
What saves this 'Essentials' volume, even with its black-and-white reproductions on a lower grade of paper, is the outstanding artwork by John Buscema.
With the Silver Surfer series, Buscema was able to render 'cosmic' landscapes and vistas as only Jack Kirby had done before him. It's Buscema's art that gives the series its strong visual tone, one that transcends the often uninspired plotting that marked the later issues of the series.
The series closed on a strong note with issue 18, as Jack Kirby provided the artwork for one of Lee's better scripts: the Surfer clashes with the Inhumans. The issue's final panel provided a dramatic lead-in to the incarnation of a less preachy, and more aggressive, version of the Surfer.......
Unfortunately, the readership was never to know whether the 'savagely sensational' incarnation of the character would have increased the comic's circulation, for the series was cancelled at issue 18. Throughout the remainder of the 70s, the hapless Surfer was consigned to appearing as a guest-star in comics like The Defenders.
The verdict ? If you're motivated by nostalgia, a fondness for the Surfer, or by an appreciation of John Buscema's artistic talents, then picking up a copy of 'The Essential Silver Surfer' volume 1 could be worthwhile.
Volume 1
Marvel Comics, 1998
Stan Lee wrote all of the issues; the artwork for the first 17 issues was done by John Buscema, with Jack Kirby pencilling issue 18.
This 'Marvel Essentials volume collects, in black and white, all 18 issues of the Silver Surfer comic book series. Like all of the 'Essentials' titles it is designed to provide an affordable packaging of classic Marvel comics.
If you want to read this first series in color, there are two 2010 'Marvel Masterworks' trade paperbacks, both published in 2010, that compile all 18 issues. These two volumes are out of print and copies are on the expensive side.
[Volume 2 of the Essential Silver Surfer covers the character's appearances in Marvel comics throughout the 1980s.]
Issue 1 was an 'origin' story that tells of the intergalactic entity known as Galactus, and his intentions to strip the planet of Zenn-La of all life. Norrin Radd agrees to become his herald, in exchange for a pledge from Galactus to spare Zenn-La.
When the Surfer allies with the Fantastic Four to deny Earth to Galactus, the latter retaliates by imprisoning the Surfer in the Solar System by an invisible ' energy barrier'. Norrin Radd is forever denied the ability to return to Zenn-La and his wife, Shalla Bal.
The succeeding issues of The Silver Surfer are mostly single-issue episodes in which the Surfer confronts 'cosmic' threats to the Earth. A number of supervillains are showcased, including The Stranger and The Overlord. These confrontations often involve 'cosmic' themes, such as time travel and the extinction of all life in the galaxy, that were formerly the province of Marvel heroes such as Thor and the Fantastic Four.
The villain Mephisto makes a number of appearances throughout this inaugural series.
Lee's script called for confrontations between the Surfer and other Marvel superheroes, such as Spider-Man, SHIELD, and the Fantastic Four / Human Torch. Needless to say, the pretext for these battles was always a 'misunderstanding' on the part of both parties.
I remember that, back when a read a few of these issues as a kid in the late 60s and early 70s, I found the Surfer to be the most overwrought character in the Marvel Universe. Re-reading these same issues as an adult, it's abundantly clear. Practically every fourth of fifth page has a least one panel in which Lee's script calls for the Surfer to express Deep Angst over one thing or another......
These showcases of angst come so thick and so fast that they quickly lapse into a tiresome display of self-parody, a phenomenon that Lee probably was completely unaware of.
What saves this 'Essentials' volume, even with its black-and-white reproductions on a lower grade of paper, is the outstanding artwork by John Buscema.
Unfortunately, the readership was never to know whether the 'savagely sensational' incarnation of the character would have increased the comic's circulation, for the series was cancelled at issue 18. Throughout the remainder of the 70s, the hapless Surfer was consigned to appearing as a guest-star in comics like The Defenders.
The verdict ? If you're motivated by nostalgia, a fondness for the Surfer, or by an appreciation of John Buscema's artistic talents, then picking up a copy of 'The Essential Silver Surfer' volume 1 could be worthwhile.
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